actor Blinky 29
{
	damage (2)
	speed 2.93, 5.859
	states
	{
		Spawn:
			BLKY AB 5 NOP A_Chase("*", "*", CHF_DONTDODGE)
			loop
	}
}

actor Inky 32
{
	damage (2)
	speed 2.93, 5.859
	states
	{
		Spawn:
			INKY AB 5 NOP A_Chase("*", "*", CHF_DONTDODGE)
			loop
	}
}

actor Pinky 31
{
	damage (2)
	speed 2.93, 5.859
	states
	{
		Spawn:
			PNKY AB 5 NOP A_Chase("*", "*", CHF_DONTDODGE)
			loop
	}
}

actor Clyde 30
{
	damage (2)
	speed 2.93, 5.859
	states
	{
		Spawn:
			CLYD AB 5 NOP A_Chase("*", "*", CHF_DONTDODGE)
			loop
	}
}

actor Spectre 28
{
	damage (2)
	radius 42
	points 200
	health 5, 10, 15, 25
	speed 1, 1.563
	seesound "ghost/sight"
	deathsound "ghost/death"
	MONSTER
	+AMBUSH
	states
	{
		Spawn:
			SPCT ABCD 5 NOP A_Look(0, 0, 0, 0, 360)
			loop
		See:
			SPCT ABCD 5 NOP A_Chase("*", "*", CHF_DONTDODGE)
			loop
		Death:
			SPCT E 5 A_Fall
			SPCT FG 5
			SPCT H 155
			SPCT H 5 A_Dormant
			wait
	}
}
actor GhoulishGhost : Spectre 104
{
	states
	{
		Spawn:
			GHUL ABCD 5 NOP A_Look(0, 0, 0, 0, 360)
			loop
		See:
			GHUL ABCD 5 NOP A_Chase("*", "*", CHF_DONTDODGE)
			loop
		Death:
			GHUL E 5 A_Fall
			GHUL FG 5
			GHUL H 155
			GHUL H 5 A_Dormant
			wait
	}
}

actor RadioactiveMist : Spectre 157
{
	states
	{
		Spawn:
			MIST ABCD 5 NOP A_Look(0, 0, 0, 0, 360)
			loop
		See:
			MIST ABCD 5 NOP A_Chase("*", "*", CHF_DONTDODGE)
			loop
		Death:
			MIST E 5 A_Fall
			MIST FG 5
			MIST H 155
			MIST H 5 A_Dormant
			wait
	}
}
