actor Puddle 33
{
	states
	{
		Spawn:
			WATR A -1
			stop
	}
}
actor Puddle2 : Puddle 105
{
	states
	{
		Spawn:
			WTR2 A -1
			stop
	}
}

actor GreenBarrel 34
{
	radius 32
	+SOLID
	states
	{
		Spawn:
			DRUM A -1
			stop
	}
}
actor HorizontalGreenBarrel : GreenBarrel 106
{
	states
	{
		Spawn:
			HDRM A -1
			stop
	}
}

actor TableWithChairs 35
{
	radius 32
	+SOLID
	states
	{
		Spawn:
			TCHR A -1
			stop
	}
}
actor TableWithChairs2 : TableWithChairs 107
{
	states
	{
		Spawn:
			TCR2 A -1
			stop
	}
}

actor FloorLamp 36
{
	radius 32
	+SOLID
	states
	{
		Spawn:
			FLMP A -1 bright
			stop
	}
}
actor TallFloorLamp : FloorLamp 108
{
	states
	{
		Spawn:
			LMP2 A -1 bright
			stop
	}
}

actor Chandelier 37
{
	states
	{
		Spawn:
			CHAN A -1 bright
			stop
	}
}
actor Chandelier2 : Chandelier 109
{
	states
	{
		Spawn:
			CHN2 A -1 bright
			stop
	}
}

actor HangedMan 38
{
	radius 32
	+SOLID
	states
	{
		Spawn:
			HANG A -1
			stop
	}
}
actor HangedMan2 : HangedMan 110
{
	states
	{
		Spawn:
			HNG2 A -1
			stop
	}
}

actor WhitePillar 40
{
	radius 32
	+SOLID
	states
	{
		Spawn:
			COLU A -1
			stop
	}
}
actor CrackedPillar : WhitePillar 112
{
	states
	{
		Spawn:
			COL3 A -1
			stop
	}
}

actor GreenPlant 41
{
	radius 32
	+SOLID
	states
	{
		Spawn:
			PLNT A -1
			stop
	}
}
actor GreenPlant2 : GreenPlant 113
{
	states
	{
		Spawn:
			PNT2 A -1
			stop
	}
}

actor SkeletonFlat 42
{
	states
	{
		Spawn:
			SKEL A -1
			stop
	}
}
actor SkeletonFlat2 : SkeletonFlat 114
{
	states
	{
		Spawn:
			SKL2 A -1
			stop
	}
}

actor Sink 43
{
	radius 32
	+SOLID
	states
	{
		Spawn:
			SINK A -1
			stop
	}
}

actor BrownPlant 44
{
	radius 32
	+SOLID
	states
	{
		Spawn:
			BPNT A -1
			stop
	}
}
actor BrownPlant2 : BrownPlant 115
{
	states
	{
		Spawn:
			BPL2 A -1
			stop
	}
}

actor Vase 45
{
	radius 32
	+SOLID
	states
	{
		Spawn:
			VASE A -1
			stop
	}
}
actor Vase2 : Vase 116
{
	states
	{
		Spawn:
			VAS2 A -1
			stop
	}
}

actor BareTable 46
{
	radius 32
	+SOLID
	states
	{
		Spawn:
			TABL A -1
			stop
	}
}
actor MetalTable : BareTable 117
{
	states
	{
		Spawn:
			MTBL A -1
			stop
	}
}

actor CeilingLight 47
{
	states
	{
		Spawn:
			GLMP A -1 bright
			stop
	}
}
actor CeilingLight2 : CeilingLight 118
{
	states
	{
		Spawn:
			GLP2 A -1 bright
			stop
	}
}

actor RedCeilingLight 85
{
	states
	{
		Spawn:
			RLMP A -1 bright
			stop
	}
}
actor RedCeilingLight2 : RedCeilingLight 128
{
	states
	{
		Spawn:
			RLP2 A -1 bright
			stop
	}
}

actor KitchenStuff 48
{
	radius 32
	states
	{
		Spawn:
			POT1 A -1
			stop
	}
}

actor SuitOfArmor 49
{
	radius 32
	+SOLID
	states
	{
		Spawn:
			ARMR A -1
			stop
	}
}
actor SuitOfArmor2 : SuitOfArmor 120
{
	states
	{
		Spawn:
			ARM2 A -1
			stop
	}
}

actor HangingCage 50
{
	radius 32
	+SOLID
	states
	{
		Spawn:
			CAG1 A -1
			stop
	}
}
actor HangingCage2 : HangingCage 121
{
	states
	{
		Spawn:
			CAG6 A -1
			stop
	}
}

actor SkeletonCage 51
{
	radius 32
	+SOLID
	states
	{
		Spawn:
			CAG2 A -1
			stop
	}
}
actor BrokenCage : SkeletonCage 122
{
	states
	{
		Spawn:
			CAG7 A -1
			stop
	}
}

actor Bones1 52
{
	states
	{
		Spawn:
			BON1 A -1
			stop
	}
}
actor Bones5 : Bones1 123
{
	states
	{
		Spawn:
			BON5 A -1
			stop
	}
}

actor BunkBed 55
{
	radius 32
	+SOLID
	states
	{
		Spawn:
			BUNK A -1
			stop
	}
}

actor Basket 56
{
	radius 32
	states
	{
		Spawn:
			BASK A -1
			stop
	}
}
actor DeadRat : Basket 125
{
	states
	{
		Spawn:
			DRAT A -1
			stop
	}
}

actor Barrel 68
{
	radius 32
	+SOLID
	states
	{
		Spawn:
			BARL A -1
			stop
	}
}
actor HorizontalBarrel : Barrel 151
{
	states
	{
		Spawn:
			HBRL A -1
			stop
	}
}

actor Well 69
{
	radius 32
	+SOLID
	states
	{
		Spawn:
			WEL1 A -1
			stop
	}
}
actor Well2 : Well 152
{
	states
	{
		Spawn:
			WEL4 A -1
			stop
	}
}

actor EmptyWell 70
{
	radius 32
	+SOLID
	states
	{
		Spawn:
			WEL2 A -1
			stop
	}
}
actor EmptyWell2 : EmptyWell 153
{
	states
	{
		Spawn:
			WEL5 A -1
			stop
	}
}

actor Flag 72
{
	radius 32
	+SOLID
	states
	{
		Spawn:
			FLAG A -1
			stop
	}
}
actor TeslaCoil : Flag 127
{
	states
	{
		Spawn:
			COIL A -1
			stop
	}
}

actor CallApogee 73
{
	radius 32
	+SOLID
	states
	{
		Spawn:
			AARD A -1
			stop
	}
}

actor Bones2 74
{
	states
	{
		Spawn:
			BON2 A -1
			stop
	}
}
actor Bones6 : Bones2 129
{
	states
	{
		Spawn:
			BON6 A -1
			stop
	}
}

actor Bones3 75
{
	states
	{
		Spawn:
			BON3 A -1
			stop
	}
}
actor BareLightBulb : Bones3 130
{
	states
	{
		Spawn:
			BULB A -1
			stop
	}
}

actor Bones4 76
{
	states
	{
		Spawn:
			BON4 A -1
			stop
	}
}
actor GreenSlime : Bones4 131
{
	states
	{
		Spawn:
			SLIM A -1
			stop
	}
}

actor Pots 77
{
	radius 32
	states
	{
		Spawn:
			POT2 A -1
			stop
	}
}

actor Stove 78
{
	radius 32
	+SOLID
	states
	{
		Spawn:
			STOV A -1
			stop
	}
}

actor Spears 79
{
	radius 32
	+SOLID
	states
	{
		Spawn:
			RACK A -1
			stop
	}
}

actor Vines 80
{
	states
	{
		Spawn:
			VINE A -1
			stop
	}
}
actor Bubbles : Vines 135
{
	states
	{
		Spawn:
			BUBL A -1
			stop
	}
}

actor TruckRear 91
{
	radius 32
	+SOLID
	states
	{
		Spawn:
			TRUK A -1
			stop
	}
}
actor BJWasHere : TruckRear 137
{
	states
	{
		Spawn:
			BJWH A -1
			stop
	}
}

actor CageWithSkulls 84
{
	radius 32
	+SOLID
	states
	{
		Spawn:
			CAG4 A -1
			stop
	}
}
actor CageWithRat : CageWithSkulls 124
{
	states
	{
		Spawn:
			CAG8 A -1
			stop
	}
}

actor CageWithGore 83
{
	radius 32
	+SOLID
	states
	{
		Spawn:
			CAG3 A -1
			stop
	}
}
actor CageWithGore2 : CageWithGore 119
{
	states
	{
		Spawn:
			CAG5 A -1
			stop
	}
}

actor Skewer 82
{
	radius 32
	+SOLID
	states
	{
		Spawn:
			SKWR A -1
			stop
	}
}
actor SkullPile : Skewer 150
{
	states
	{
		Spawn:
			SKPI A -1
			stop
	}
}

actor CowCarcass 86
{
	radius 32
	+SOLID
	states
	{
		Spawn:
			COWC A -1
			stop
	}
}
actor ChemicalTable : CowCarcass 132
{
	states
	{
		Spawn:
			CHEM A -1
			stop
	}
}


actor WellWithBlood 87
{
	radius 32
	+SOLID
	states
	{
		Spawn:
			WEL3 A -1
			stop
	}
}
actor NuclearBarrel : WellWithBlood 133
{
	states
	{
		Spawn:
			NUKE A -1
			stop
	}
}

actor SatanStatue 88
{
	radius 32
	+SOLID
	states
	{
		Spawn:
			STAT A -1
			stop
	}
}
actor BlueColumn : SatanStatue 134
{
	states
	{
		Spawn:
			COL4 A -1
			stop
	}
}

actor BrownColumn 89
{
	radius 32
	+SOLID
	states
	{
		Spawn:
			COL2 A -1
			stop
	}
}
actor DevilStatue : BrownColumn 136
{
	states
	{
		Spawn:
			STT2 A -1
			stop
	}
}
