actor DogFood : Health 39
{
	inventory.amount 4
	inventory.pickupsound "misc/health_pickup"
	states
	{
		Spawn:
			ALPO A -1
			stop
	}
}
actor DogFood2 : DogFood 111
{
	states
	{
		Spawn:
			ALP2 A -1
			stop
	}
}

actor Food : Health 57
{
	inventory.amount 10
	inventory.pickupsound "misc/health_pickup"
	states
	{
		Spawn:
			FOOD A -1
			stop
	}
}
actor Food2 : Food 142
{
	states
	{
		Spawn:
			FOD2 A -1
			stop
	}
}

actor Medikit : Health 58
{
	inventory.amount 25
	inventory.pickupsound "misc/medkit_pickup"
	states
	{
		Spawn:
			MEDI A -1
			stop
	}
}
actor Medikit2 : Medikit 143
{
	states
	{
		Spawn:
			MED2 A -1
			stop
	}
}

actor OneUpHealth : Health
{
	inventory.amount 99
}
actor OneUp : CustomInventory 66
{
	inventory.pickupsound "misc/1up"
	+COUNTITEM
	+INVENTORY.ALWAYSPICKUP
	states
	{
		Spawn:
			ONUP A -1 bright
			stop
		Pickup:
			TNT1 A 0 A_GiveExtraMan
			TNT1 A 0 A_GiveInventory("Clip", 25)
			TNT1 A 0 A_GiveInventory("OneUpHealth")
			stop
	}
}
actor OneUpPill : OneUp 144
{
	states
	{
		Spawn:
			PILL A -1 bright
			stop
	}
}

actor Blood : Health 67
{
	inventory.amount 1
	inventory.maxamount 11
	inventory.pickupsound "misc/slurpie"
	states
	{
		Spawn:
			BLUD A -1
			stop
	}
}
actor Blood2 : Blood 145
{
	inventory.pickupsound "misc/slurpie2"
	states
	{
		Spawn:
			BLD2 A -1
			stop
	}
}

actor Gibs : Health 71
{
	inventory.amount 1
	inventory.maxamount 11
	inventory.pickupsound "misc/slurpie"
	states
	{
		Spawn:
			GIBS A -1
			stop
	}
}
actor Gibs2 : Gibs 126
{
	inventory.pickupsound "misc/slurpie2"
	states
	{
		Spawn:
			GIB2 A -1
			stop
	}
}
