actor DeathCam native
{
	action native A_FinishDeathCam();

	states
	{
		Spawn:
			// This delays the start of the deathcam sequence. Like vanilla
			// we have a delay of 10 before calling BossDeath and then we wait
			// 50 more tics here.
			TNT1 A 50
			TNT1 A -1 A_FinishDeathCam
			stop
		Ready:
			DCAM A 16
			TNT1 A 16
			loop
	}
}
