// 'None' must always be the first name.
xx(None)
xx(Null)

xx(Super)
xx(Object)
xx(Actor)

xx(Untranslated)

xx(Platform)

// Standard animator names.
xx(Spawn)
xx(See)
xx(Pain)
xx(Melee)
xx(Missile)
xx(Crash)
xx(Death)
xx(Raise)
xx(Wound)
xx(Heal)
xx(Crush)
xx(Yes)
xx(No)
xx(Greetings)
xx(Idle)
xx(GenericFreezeDeath)
xx(Path)
xx(Hide)

// Compatible death names for the decorate parser.
xx(XDeath)
xx(Burn)
xx(Ice)
xx(Disintegrate)
xx(Brainexplode)

// Weapon animator names.
xx(Select)
xx(Deselect)
xx(Ready)
xx(Fire)
xx(Hold)
xx(AltFire)
xx(AltHold)
xx(Flash)
xx(AltFlash)
xx(Reload)
xx(Zoom)

// State names used by ASwitchableDecoration
xx(Active)
xx(Inactive)

// State names used by ACustomInventory
xx(Pickup)
xx(Use)
xx(Drop)

// USDF
xx(Namespace)
xx(Include)
xx(Conversation)
// USDF/Conversation
//xx(Actor)
xx(Page)
xx(RandomStart)
xx(Preserve)
// USDF/Conversation/Page
xx(Name)
xx(Panel)
xx(Voice)
xx(Dialog)
//xx(Drop)
xx(Link)
xx(IfItem)
xx(Choice)
// USDF/Conversation/Page/IfItem & USDF/Conversation/Page/Choice/Cost
xx(Item)
xx(Amount)
// USDF/Conversation/Page/Choice
xx(Text)
xx(DisplayCost)
xx(YesMessage)
xx(NoMessage)
xx(Log)
xx(SelectSound)
xx(GiveItem)
xx(Special)
xx(Arg0)
xx(Arg1)
xx(Arg2)
xx(Arg3)
xx(Arg4)
xx(NextPage)
xx(CloseDialog)
xx(Cost)
xx(Hint) // Noah extension

// Game filters
xx(Wolf3D)
xx(Noah)
