http://maniacsvault.net/ecwolf/w/index.php?title=A_CustomPunch&feed=atom&action=history A CustomPunch - Revision history 2024-03-29T13:12:42Z Revision history for this page on the wiki MediaWiki 1.35.8 http://maniacsvault.net/ecwolf/w/index.php?title=A_CustomPunch&diff=88&oldid=prev Blzut3: Created page with "'''A_CustomPunch''' (int ''damage''[, bool ''norandom''[, int ''flags''[, string ''pufftype''[, float ''range''[, float ''lifesteal'']]]]]) Performs a player melee attack. * ..." 2012-10-01T19:39:20Z <p>Created page with &quot;&#039;&#039;&#039;A_CustomPunch&#039;&#039;&#039; (int &#039;&#039;damage&#039;&#039;[, bool &#039;&#039;norandom&#039;&#039;[, int &#039;&#039;flags&#039;&#039;[, string &#039;&#039;pufftype&#039;&#039;[, float &#039;&#039;range&#039;&#039;[, float &#039;&#039;lifesteal&#039;&#039;]]]]]) Performs a player melee attack. * ...&quot;</p> <p><b>New page</b></p><div>'''A_CustomPunch''' (int ''damage''[, bool ''norandom''[, int ''flags''[, string ''pufftype''[, float ''range''[, float ''lifesteal'']]]]])<br /> <br /> Performs a player melee attack.<br /> * ''damage'': The amount of damage the attack will deal.<br /> * ''norandom'': If true the damage will not be multiplied by a random factor. By default it is multiplied by some number 1-8.<br /> * ''flags'': Changes the behavior of the function.<br /> ** '''CPF_USEAMMO''' - Causes the function to draw from the weapon's ammo supply.<br /> ** '''CPF_ALWAYSPLAYSOUND''' - The function will play the attack sound even if nothing is hit.<br /> * ''pufftype'': Ignored for now. Will eventually default to BulletPuff.<br /> * ''range'': Is the range of the attack in map pixels.<br /> * ''lifesteal'': The factor of the amount of damage to give back to the calling actor. (Default is 0.)</div> Blzut3