A FaceTarget

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Revision as of 13:41, 1 October 2012 by Blzut3 (talk | contribs) (Created page with "'''A_FaceTarget''' [(float ''max_turn''[, float ''max_pitch''])] Changes the actor's angle to face the actor's target. The max angle this function will turn, in degrees, can b...")
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A_FaceTarget [(float max_turn[, float max_pitch])] Changes the actor's angle to face the actor's target. The max angle this function will turn, in degrees, can be limited by the max_turn parameter (default is 0 which means unlimited). max_pitch is currently unimplemented and should not be used. The default for it is 270 degrees.