A FireCustomMissile

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Revision as of 19:44, 1 October 2012 by Blzut3 (talk | contribs) (Created page with "'''A_FireCustomMissile''' (string ''missiletype''[, float ''angle''[, bool ''useammo''[, int ''spawnoffset''[, int ''spawnheight''[, bool ''aim''[, float ''pitch'']]]]]]) Fir...")
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A_FireCustomMissile (string missiletype[, float angle[, bool useammo[, int spawnoffset[, int spawnheight[, bool aim[, float pitch]]]]]])

Fire a player projectile.

  • missiletype: Actor to use as projectile.
  • angle: Relative angle to fire the projectile in.
  • useammo: Sets whether the attack uses ammo or not.
  • spawnoffset: Horizontal offset of the attack.
  • spawnheight: Vertical offset of the attack. Ignored for now, keep default value of 0.
  • aim: Currently unimplemented. Keep default value of false.
  • pitch: Pitch offset. Ignored for now, keep default value of 0.