http://maniacsvault.net/ecwolf/w/index.php?title=A_GunAttack&feed=atom&action=history A GunAttack - Revision history 2024-03-29T11:46:22Z Revision history for this page on the wiki MediaWiki 1.35.8 http://maniacsvault.net/ecwolf/w/index.php?title=A_GunAttack&diff=541&oldid=prev Blzut3 at 08:51, 12 June 2013 2013-06-12T08:51:05Z <p></p> <table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="en"> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 08:51, 12 June 2013</td> </tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l3" >Line 3:</td> <td colspan="2" class="diff-lineno">Line 3:</td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Performs a standard player attack similar to [[A_WolfAttack]].  Deals damage to the closest shootable enemy in front of the player in a 9 degree cone.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Performs a standard player attack similar to [[A_WolfAttack]].  Deals damage to the closest shootable enemy in front of the player in a 9 degree cone.</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* ''flags'': Modify the behavior of the function.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* ''flags'': Modify the behavior of the function.</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>** '''GAF_NOAMMO''': This attack does not draw from the weapon's ammo. <del class="diffchange diffchange-inline">{{new}}</del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** '''GAF_NOAMMO''': This attack does not draw from the weapon's ammo.</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** '''GAF_NORANDOM''': Disables random damage calculation.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** '''GAF_NORANDOM''': Disables random damage calculation.</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* ''sound'': Sound to play for this attack.  The default of &quot;*&quot; plays the weapon's attack sound.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* ''sound'': Sound to play for this attack.  The default of &quot;*&quot; plays the weapon's attack sound.</div></td></tr> </table> Blzut3 http://maniacsvault.net/ecwolf/w/index.php?title=A_GunAttack&diff=94&oldid=prev Blzut3 at 22:01, 17 December 2012 2012-12-17T22:01:45Z <p></p> <table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="en"> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:01, 17 December 2012</td> </tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l3" >Line 3:</td> <td colspan="2" class="diff-lineno">Line 3:</td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Performs a standard player attack similar to [[A_WolfAttack]].  Deals damage to the closest shootable enemy in front of the player in a 9 degree cone.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Performs a standard player attack similar to [[A_WolfAttack]].  Deals damage to the closest shootable enemy in front of the player in a 9 degree cone.</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* ''flags'': Modify the behavior of the function.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* ''flags'': Modify the behavior of the function.</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>** '''GAF_NOAMMO''': This attack does not draw from the weapon's ammo. {{<del class="diffchange diffchange-inline">Hg|d5f71f22e5e2b05c38d6904a3b63c3338dc36309|1.1</del>}}</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** '''GAF_NOAMMO''': This attack does not draw from the weapon's ammo. {{<ins class="diffchange diffchange-inline">new</ins>}}</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>** '''GAF_NORANDOM''': Disables random damage calculation. <del class="diffchange diffchange-inline">(Note that this is '''WAF_NORANDOM''' in 1.0.)</del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** '''GAF_NORANDOM''': Disables random damage calculation.</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* ''sound'': Sound to play for this attack.  The default of &quot;*&quot; plays the weapon's attack sound.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* ''sound'': Sound to play for this attack.  The default of &quot;*&quot; plays the weapon's attack sound.</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* ''snipe'': Factor to multiply distance calculations by (smaller values are more accurate).</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* ''snipe'': Factor to multiply distance calculations by (smaller values are more accurate).</div></td></tr> </table> Blzut3 http://maniacsvault.net/ecwolf/w/index.php?title=A_GunAttack&diff=93&oldid=prev Blzut3 at 01:23, 27 November 2012 2012-11-27T01:23:29Z <p></p> <table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="en"> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 01:23, 27 November 2012</td> </tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l3" >Line 3:</td> <td colspan="2" class="diff-lineno">Line 3:</td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Performs a standard player attack similar to [[A_WolfAttack]].  Deals damage to the closest shootable enemy in front of the player in a 9 degree cone.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Performs a standard player attack similar to [[A_WolfAttack]].  Deals damage to the closest shootable enemy in front of the player in a 9 degree cone.</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* ''flags'': Modify the behavior of the function.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* ''flags'': Modify the behavior of the function.</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>** '''GAF_NOAMMO''': This attack does not draw from the weapon's ammo.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** '''GAF_NOAMMO''': This attack does not draw from the weapon's ammo. <ins class="diffchange diffchange-inline">{{Hg|d5f71f22e5e2b05c38d6904a3b63c3338dc36309|1.1}}</ins></div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** '''GAF_NORANDOM''': Disables random damage calculation. (Note that this is '''WAF_NORANDOM''' in 1.0.)</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** '''GAF_NORANDOM''': Disables random damage calculation. (Note that this is '''WAF_NORANDOM''' in 1.0.)</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* ''sound'': Sound to play for this attack.  The default of &quot;*&quot; plays the weapon's attack sound.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* ''sound'': Sound to play for this attack.  The default of &quot;*&quot; plays the weapon's attack sound.</div></td></tr> </table> Blzut3 http://maniacsvault.net/ecwolf/w/index.php?title=A_GunAttack&diff=92&oldid=prev Blzut3: Created page with "'''A_GunAttack''' [(int ''flags''[, string ''sound''[, float ''snipe''[, int ''maxdamage''[, int ''blocksize''[, int ''pointblank''[, int ''longrange''[, int ''maxrange'']]]]]..." 2012-10-01T20:01:37Z <p>Created page with &quot;&#039;&#039;&#039;A_GunAttack&#039;&#039;&#039; [(int &#039;&#039;flags&#039;&#039;[, string &#039;&#039;sound&#039;&#039;[, float &#039;&#039;snipe&#039;&#039;[, int &#039;&#039;maxdamage&#039;&#039;[, int &#039;&#039;blocksize&#039;&#039;[, int &#039;&#039;pointblank&#039;&#039;[, int &#039;&#039;longrange&#039;&#039;[, int &#039;&#039;maxrange&#039;&#039;]]]]]...&quot;</p> <p><b>New page</b></p><div>'''A_GunAttack''' [(int ''flags''[, string ''sound''[, float ''snipe''[, int ''maxdamage''[, int ''blocksize''[, int ''pointblank''[, int ''longrange''[, int ''maxrange'']]]]]]])]<br /> <br /> Performs a standard player attack similar to [[A_WolfAttack]]. Deals damage to the closest shootable enemy in front of the player in a 9 degree cone.<br /> * ''flags'': Modify the behavior of the function.<br /> ** '''GAF_NOAMMO''': This attack does not draw from the weapon's ammo.<br /> ** '''GAF_NORANDOM''': Disables random damage calculation. (Note that this is '''WAF_NORANDOM''' in 1.0.)<br /> * ''sound'': Sound to play for this attack. The default of &quot;*&quot; plays the weapon's attack sound.<br /> * ''snipe'': Factor to multiply distance calculations by (smaller values are more accurate).<br /> * ''maxdamage'': The amount of damage the attack does. Maximum of 256 without GAF_NORANDOM.<br /> * ''blocksize'': Size of a map block. This defaults to 128 to account for the scale of Doom 2's Wolf3D maps.<br /> * ''pointblank'': Number of blocks for which the damage is done in full. After which the damage is multiplied by 2/3. (Default 2)<br /> * ''longrange'': Number of blocks after which accuracy is lost. The attack will have a distance/''maxrange'' chance of failing. (Default 4)<br /> * ''maxrange'': Maximum number of blocks an attack can travel. (Default 21)</div> Blzut3