http://maniacsvault.net/ecwolf/w/index.php?title=A_GunAttack&feed=atom&action=historyA GunAttack - Revision history2024-03-29T11:46:22ZRevision history for this page on the wikiMediaWiki 1.35.8http://maniacsvault.net/ecwolf/w/index.php?title=A_GunAttack&diff=541&oldid=prevBlzut3 at 08:51, 12 June 20132013-06-12T08:51:05Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 08:51, 12 June 2013</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Performs a standard player attack similar to [[A_WolfAttack]]. Deals damage to the closest shootable enemy in front of the player in a 9 degree cone.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Performs a standard player attack similar to [[A_WolfAttack]]. Deals damage to the closest shootable enemy in front of the player in a 9 degree cone.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* ''flags'': Modify the behavior of the function.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* ''flags'': Modify the behavior of the function.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>** '''GAF_NOAMMO''': This attack does not draw from the weapon's ammo. <del class="diffchange diffchange-inline">{{new}}</del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** '''GAF_NOAMMO''': This attack does not draw from the weapon's ammo.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** '''GAF_NORANDOM''': Disables random damage calculation.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** '''GAF_NORANDOM''': Disables random damage calculation.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* ''sound'': Sound to play for this attack. The default of "*" plays the weapon's attack sound.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* ''sound'': Sound to play for this attack. The default of "*" plays the weapon's attack sound.</div></td></tr>
</table>Blzut3http://maniacsvault.net/ecwolf/w/index.php?title=A_GunAttack&diff=94&oldid=prevBlzut3 at 22:01, 17 December 20122012-12-17T22:01:45Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:01, 17 December 2012</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Performs a standard player attack similar to [[A_WolfAttack]]. Deals damage to the closest shootable enemy in front of the player in a 9 degree cone.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Performs a standard player attack similar to [[A_WolfAttack]]. Deals damage to the closest shootable enemy in front of the player in a 9 degree cone.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* ''flags'': Modify the behavior of the function.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* ''flags'': Modify the behavior of the function.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>** '''GAF_NOAMMO''': This attack does not draw from the weapon's ammo. {{<del class="diffchange diffchange-inline">Hg|d5f71f22e5e2b05c38d6904a3b63c3338dc36309|1.1</del>}}</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** '''GAF_NOAMMO''': This attack does not draw from the weapon's ammo. {{<ins class="diffchange diffchange-inline">new</ins>}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>** '''GAF_NORANDOM''': Disables random damage calculation. <del class="diffchange diffchange-inline">(Note that this is '''WAF_NORANDOM''' in 1.0.)</del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** '''GAF_NORANDOM''': Disables random damage calculation.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* ''sound'': Sound to play for this attack. The default of "*" plays the weapon's attack sound.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* ''sound'': Sound to play for this attack. The default of "*" plays the weapon's attack sound.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* ''snipe'': Factor to multiply distance calculations by (smaller values are more accurate).</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* ''snipe'': Factor to multiply distance calculations by (smaller values are more accurate).</div></td></tr>
</table>Blzut3http://maniacsvault.net/ecwolf/w/index.php?title=A_GunAttack&diff=93&oldid=prevBlzut3 at 01:23, 27 November 20122012-11-27T01:23:29Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 01:23, 27 November 2012</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Performs a standard player attack similar to [[A_WolfAttack]]. Deals damage to the closest shootable enemy in front of the player in a 9 degree cone.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Performs a standard player attack similar to [[A_WolfAttack]]. Deals damage to the closest shootable enemy in front of the player in a 9 degree cone.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* ''flags'': Modify the behavior of the function.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* ''flags'': Modify the behavior of the function.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>** '''GAF_NOAMMO''': This attack does not draw from the weapon's ammo.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** '''GAF_NOAMMO''': This attack does not draw from the weapon's ammo. <ins class="diffchange diffchange-inline">{{Hg|d5f71f22e5e2b05c38d6904a3b63c3338dc36309|1.1}}</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** '''GAF_NORANDOM''': Disables random damage calculation. (Note that this is '''WAF_NORANDOM''' in 1.0.)</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** '''GAF_NORANDOM''': Disables random damage calculation. (Note that this is '''WAF_NORANDOM''' in 1.0.)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* ''sound'': Sound to play for this attack. The default of "*" plays the weapon's attack sound.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* ''sound'': Sound to play for this attack. The default of "*" plays the weapon's attack sound.</div></td></tr>
</table>Blzut3http://maniacsvault.net/ecwolf/w/index.php?title=A_GunAttack&diff=92&oldid=prevBlzut3: Created page with "'''A_GunAttack''' [(int ''flags''[, string ''sound''[, float ''snipe''[, int ''maxdamage''[, int ''blocksize''[, int ''pointblank''[, int ''longrange''[, int ''maxrange'']]]]]..."2012-10-01T20:01:37Z<p>Created page with "'''A_GunAttack''' [(int ''flags''[, string ''sound''[, float ''snipe''[, int ''maxdamage''[, int ''blocksize''[, int ''pointblank''[, int ''longrange''[, int ''maxrange'']]]]]..."</p>
<p><b>New page</b></p><div>'''A_GunAttack''' [(int ''flags''[, string ''sound''[, float ''snipe''[, int ''maxdamage''[, int ''blocksize''[, int ''pointblank''[, int ''longrange''[, int ''maxrange'']]]]]]])]<br />
<br />
Performs a standard player attack similar to [[A_WolfAttack]]. Deals damage to the closest shootable enemy in front of the player in a 9 degree cone.<br />
* ''flags'': Modify the behavior of the function.<br />
** '''GAF_NOAMMO''': This attack does not draw from the weapon's ammo.<br />
** '''GAF_NORANDOM''': Disables random damage calculation. (Note that this is '''WAF_NORANDOM''' in 1.0.)<br />
* ''sound'': Sound to play for this attack. The default of "*" plays the weapon's attack sound.<br />
* ''snipe'': Factor to multiply distance calculations by (smaller values are more accurate).<br />
* ''maxdamage'': The amount of damage the attack does. Maximum of 256 without GAF_NORANDOM.<br />
* ''blocksize'': Size of a map block. This defaults to 128 to account for the scale of Doom 2's Wolf3D maps.<br />
* ''pointblank'': Number of blocks for which the damage is done in full. After which the damage is multiplied by 2/3. (Default 2)<br />
* ''longrange'': Number of blocks after which accuracy is lost. The attack will have a distance/''maxrange'' chance of failing. (Default 4)<br />
* ''maxrange'': Maximum number of blocks an attack can travel. (Default 21)</div>Blzut3