http://maniacsvault.net/ecwolf/w/index.php?title=A_Look&feed=atom&action=history A Look - Revision history 2024-03-29T05:38:56Z Revision history for this page on the wiki MediaWiki 1.35.8 http://maniacsvault.net/ecwolf/w/index.php?title=A_Look&diff=63&oldid=prev Blzut3: Created page with "'''A_Look''' [(int ''flags''[, float ''minseedist''[, float ''maxseedist''[, float ''maxheardist''[, float ''fov'']]]])] Causes the monster to check its field of vision for a..." 2012-10-01T15:05:34Z <p>Created page with &quot;&#039;&#039;&#039;A_Look&#039;&#039;&#039; [(int &#039;&#039;flags&#039;&#039;[, float &#039;&#039;minseedist&#039;&#039;[, float &#039;&#039;maxseedist&#039;&#039;[, float &#039;&#039;maxheardist&#039;&#039;[, float &#039;&#039;fov&#039;&#039;]]]])] Causes the monster to check its field of vision for a...&quot;</p> <p><b>New page</b></p><div>'''A_Look''' [(int ''flags''[, float ''minseedist''[, float ''maxseedist''[, float ''maxheardist''[, float ''fov'']]]])]<br /> <br /> Causes the monster to check its field of vision for any targets.<br /> * ''flags'': Unused at the moment. Should be set to 0.<br /> * ''minseedist'': Minimum distance (in map pixels) the target must be from the actor in order for it to be seen.<br /> * ''maxseedist'': Maximum distance (in map pixels) the target can be from the actor for it to be able to see it.<br /> * ''maxheardist'': Maximum distance (in map pixels) the target can be from the actor and still be able to hear gun fire.<br /> * ''fov'': The field of vision for this call in degrees. Default is 180 degrees.<br /> <br /> ECWolf implements '''A_LookEx''' as an alias of this function. This alias can be used if compatibility with ZDoom is desired.</div> Blzut3