http://maniacsvault.net/ecwolf/w/index.php?title=A_Look&feed=atom&action=historyA Look - Revision history2024-03-29T05:38:56ZRevision history for this page on the wikiMediaWiki 1.35.8http://maniacsvault.net/ecwolf/w/index.php?title=A_Look&diff=63&oldid=prevBlzut3: Created page with "'''A_Look''' [(int ''flags''[, float ''minseedist''[, float ''maxseedist''[, float ''maxheardist''[, float ''fov'']]]])] Causes the monster to check its field of vision for a..."2012-10-01T15:05:34Z<p>Created page with "'''A_Look''' [(int ''flags''[, float ''minseedist''[, float ''maxseedist''[, float ''maxheardist''[, float ''fov'']]]])] Causes the monster to check its field of vision for a..."</p>
<p><b>New page</b></p><div>'''A_Look''' [(int ''flags''[, float ''minseedist''[, float ''maxseedist''[, float ''maxheardist''[, float ''fov'']]]])]<br />
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Causes the monster to check its field of vision for any targets.<br />
* ''flags'': Unused at the moment. Should be set to 0.<br />
* ''minseedist'': Minimum distance (in map pixels) the target must be from the actor in order for it to be seen.<br />
* ''maxseedist'': Maximum distance (in map pixels) the target can be from the actor for it to be able to see it.<br />
* ''maxheardist'': Maximum distance (in map pixels) the target can be from the actor and still be able to hear gun fire.<br />
* ''fov'': The field of vision for this call in degrees. Default is 180 degrees.<br />
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ECWolf implements '''A_LookEx''' as an alias of this function. This alias can be used if compatibility with ZDoom is desired.</div>Blzut3