Difference between revisions of "A ReFire"

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(Created page with "'''A_ReFire''' Checks to see if the player is holding down the fire button. If so jumps to the '''Fire''' state.")
 
m (Forgot that ECWolf supports Hold.)
 
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'''A_ReFire'''
 
'''A_ReFire'''
  
Checks to see if the player is holding down the fire button.  If so jumps to the '''Fire''' state.
+
Checks to see if the player is holding down the fire button.  If so jumps to the '''Hold''' state if defined, otherwise jumps to the '''Fire''' state.

Latest revision as of 18:56, 16 January 2013

A_ReFire

Checks to see if the player is holding down the fire button. If so jumps to the Hold state if defined, otherwise jumps to the Fire state.