Difference between revisions of "Action functions"

From ECWolf Wiki
m (→‎Weapon functions: Missed one!)
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* [[A_Lower]]
 
* [[A_Lower]]
 
* [[A_Raise]]
 
* [[A_Raise]]
 +
* [[A_ReFire]]
 
* [[A_WeaponReady]]
 
* [[A_WeaponReady]]
  

Revision as of 18:54, 16 January 2013

The following are code pointers for use within DECORATE. If the name of a function below matches one found in ZDoom the behavior should be similar.

Monster AI

Generic monster attacks

Sound functions

Special actions

Spawn functions

State jumps

Status changes

Inventory functions

Missile movement

Weapon functions

Weapon attack functions