Difference between revisions of "Classes:BareTable"

From ECWolf Wiki
(Created page with "{{Actor| | type = Decoration | name = Bare Table | class = BareTable | doomednum = 46 | game = Wolf3D }}Classes: {{Class|Actor}} → <u>BareTable</u><br>  →{{...")
 
Line 14: Line 14:
 
  actor <u>BareTable</u> 46
 
  actor <u>BareTable</u> 46
 
  {
 
  {
   {{property|radius}} 32
+
   {{property|Radius}} 32
 
   +{{flag|SOLID}}
 
   +{{flag|SOLID}}
 
   states
 
   states

Revision as of 14:31, 20 February 2013

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Bare Table
Actor type Decoration Game MiniWolf3DLogoIcon.png
DoomEd Number 46 Class Name BareTable


Classes: ActorBareTable
 →MetalTable

Overview

An empty wooden table without chairs.

DECORATE Definition

actor BareTable 46
{
  Radius 32
  +SOLID
  states
  {
    Spawn:
      TABL A -1
      stop
  }
}