Difference between revisions of "Classes:Blinky"

From ECWolf Wiki
(Created page with "{{Actor| | type = Monster | game = Wolf3D | name = Blinky | class = Blinky | doomednum = 29 }}Classes: {{Class|Actor}} → <u>Blinky</u><br> == Overview == The red Pac...")
 
 
Line 13: Line 13:
 
  actor <u>Blinky</u> 29
 
  actor <u>Blinky</u> 29
 
  {
 
  {
   {{property|damage}} (2)
+
   {{property|Damage}} (2)
   {{property|speed}} 2.93, 5.859
+
   {{property|Speed}} 2.93, 5.859
 
   states
 
   states
 
   {
 
   {

Latest revision as of 14:16, 20 February 2013

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Blinky
Actor type Monster Game MiniWolf3DLogoIcon.png
DoomEd Number 29 Class Name Blinky


Classes: ActorBlinky

Overview

The red Pac-Man ghost.

DECORATE Definition

actor Blinky 29
{
  Damage (2)
  Speed 2.93, 5.859
  states
  {
    Spawn:
      BLKY AB 5 NOP A_Chase("*", "*", CHF_DONTDODGE)
      loop
  }
}