Difference between revisions of "Classes:BluePistol"

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(Created page with "{{Actor| | type = Weapon | name = Blue Pistol | class = BluePistol | game = Spear }}Classes: {{Class|Actor}} → {{Class|Inventory}} → {{Class|Weapon}} → {{Cl...")
 
 
(One intermediate revision by the same user not shown)
Line 12: Line 12:
 
  actor <u>BluePistol</u> : {{Class|Pistol}}
 
  actor <u>BluePistol</u> : {{Class|Pistol}}
 
  {
 
  {
   {{property|attacksound}} "weapon/bluepistol/attack"
+
   {{property|AttackSound}} "weapon/bluepistol/attack"
 
   {{property|weapon.selectionorder}} 1890
 
   {{property|weapon.selectionorder}} 1890
 
   states
 
   states
Line 21: Line 21:
 
     Fire:
 
     Fire:
 
       BPSG B 3
 
       BPSG B 3
       BPSG C 3 bright [[A_GunAttack]]
+
       BPSG C 3 bright
       BPSG DE 3
+
      BPSG D 3 [[A_GunAttack]]
 +
       BPSG E 3
 
       goto Ready
 
       goto Ready
 
   }
 
   }
 
  }
 
  }

Latest revision as of 06:03, 24 December 2013

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Blue Pistol
Actor type Weapon Game MiniSpearLogoIcon.png
DoomEd Number None Class Name BluePistol


Classes: ActorInventoryWeaponWolfWeaponPistolBluePistol

Overview

Replacement pistol for the Spear of Destiny mission packs.

DECORATE Definition

actor BluePistol : Pistol
{
  AttackSound "weapon/bluepistol/attack"
  weapon.selectionorder 1890
  states
  {
    Ready:
      BPSG A 1 A_WeaponReady
      loop
    Fire:
      BPSG B 3
      BPSG C 3 bright
      BPSG D 3 A_GunAttack
      BPSG E 3
      goto Ready
  }
}