Difference between revisions of "Classes:BrownPlant"

From ECWolf Wiki
(Created page with "{{Actor| | type = Decoration | name = Brown Plant | class = BrownPlant | game = Wolf3D | doomednum = 44 }}Classes: {{Class|Actor}} → <u>BrownPlant</u> == Overview ==...")
 
 
(One intermediate revision by the same user not shown)
Line 5: Line 5:
 
| game = Wolf3D
 
| game = Wolf3D
 
| doomednum = 44
 
| doomednum = 44
}}[[Classes]]: {{Class|Actor}} &rarr; <u>BrownPlant</u>
+
}}[[Classes]]: {{Class|Actor}} &rarr; <u>BrownPlant</u><br>
 +
&nbsp;&rarr;{{Class|BrownPlant2}}<br>
  
 
== Overview ==
 
== Overview ==
Line 13: Line 14:
 
  actor <u>BrownPlant</u> 44
 
  actor <u>BrownPlant</u> 44
 
  {
 
  {
   {{property|radius}} 32
+
   {{property|Radius}} 32
 
   +{{flag|SOLID}}
 
   +{{flag|SOLID}}
 
   states
 
   states

Latest revision as of 14:30, 20 February 2013

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Brown Plant
Actor type Decoration Game MiniWolf3DLogoIcon.png
DoomEd Number 44 Class Name BrownPlant


Classes: ActorBrownPlant
 →BrownPlant2

Overview

A decorative brown plant.

DECORATE Definition

actor BrownPlant 44
{
  Radius 32
  +SOLID
  states
  {
    Spawn:
      BPNT A -1
      stop
  }
}