Difference between revisions of "Classes:EnergyBall"

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(Created page with "{{Actor| | type = Explosive | name = Energy Ball | class = EnergyBall | game = Spear }}Classes: {{Class|Actor}} → {{Class|Spark}} → <u>EnergyBall</u><br> == Ove...")
 
Line 12: Line 12:
 
  actor <u>EnergyBall</u> : {{Class|Spark}}
 
  actor <u>EnergyBall</u> : {{Class|Spark}}
 
  {
 
  {
   {{property|seesound}} "devil/attack"
+
   {{property|SeeSound}} "devil/attack"
 
   states
 
   states
 
   {
 
   {

Revision as of 14:20, 20 February 2013

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Energy Ball
Actor type Explosive Game MiniSpearLogoIcon.png
DoomEd Number None Class Name EnergyBall


Classes: ActorSparkEnergyBall

Overview

Energy ball fired by the Devil Incarnate.

DECORATE Definition

actor EnergyBall : Spark
{
  SeeSound "devil/attack"
  states
  {
    Spawn:
      EBAL ABCD 3 bright
      loop
  }
}