http://maniacsvault.net/ecwolf/w/index.php?title=Classes:FatFace&feed=atom&action=history Classes:FatFace - Revision history 2024-03-29T11:30:19Z Revision history for this page on the wiki MediaWiki 1.35.8 http://maniacsvault.net/ecwolf/w/index.php?title=Classes:FatFace&diff=424&oldid=prev Blzut3: Created page with "{{Actor| | type = Monster | name = General Fettgesicht | class = FatFace | game = Wolf3D | doomednum = 22 }}Classes: {{Class|Actor}} &rarr; {{Class|WolfensteinMonster}} &r..." 2013-02-20T14:13:58Z <p>Created page with &quot;{{Actor| | type = Monster | name = General Fettgesicht | class = FatFace | game = Wolf3D | doomednum = 22 }}<a href="/ecwolf/wiki/Classes" class="mw-redirect" title="Classes">Classes</a>: {{Class|Actor}} → {{Class|WolfensteinMonster}} &amp;r...&quot;</p> <p><b>New page</b></p><div>{{Actor|<br /> | type = Monster<br /> | name = General Fettgesicht<br /> | class = FatFace<br /> | game = Wolf3D<br /> | doomednum = 22<br /> }}[[Classes]]: {{Class|Actor}} &amp;rarr; {{Class|WolfensteinMonster}} &amp;rarr; &lt;u&gt;FatFace&lt;/u&gt;&lt;br&gt;<br /> <br /> == Overview ==<br /> The final boss for episode 6. Fires both a hitscan and projectile.<br /> <br /> == DECORATE Definition ==<br /> actor &lt;u&gt;FatFace&lt;/u&gt; : {{Class|WolfensteinMonster}} 22<br /> {<br /> {{property|Points}} 5000<br /> {{property|Health}} 850, 950, 1050, 120<br /> {{property|Speed}} 1, 3<br /> {{property|MissileFrequency}} 0.04<br /> {{property|AttackSound}} &quot;missile/fire&quot;<br /> {{property|DeathSound}} &quot;fat/death&quot;<br /> {{property|SeeSound}} &quot;fat/sight&quot;<br /> +{{flag|AMBUSH}}<br /> states<br /> {<br /> Spawn:<br /> FATF A -1 NOP [[A_Look]](0, 0, 0, 0, 360)<br /> stop<br /> See:<br /> FATF A 5 NOP [[A_Chase]](&quot;*&quot;, &quot;*&quot;, CHF_BACKOFF)<br /> FATF A 1.5<br /> FATF B 4 NOP [[A_Chase]](&quot;*&quot;, &quot;*&quot;, CHF_BACKOFF)<br /> FATF C 5 NOP [[A_Chase]](&quot;*&quot;, &quot;*&quot;, CHF_BACKOFF)<br /> FATF C 1.5<br /> FATF D 4 NOP [[A_Chase]](&quot;*&quot;, &quot;*&quot;, CHF_BACKOFF)<br /> loop<br /> Missile:<br /> FATF E 15 [[A_FaceTarget]]<br /> FATF F 5 bright [[A_FaceTarget]]<br /> FATF G 0 bright [[A_FaceTarget]]<br /> FATF G 5 bright [[A_CustomMissile]](&quot;{{Class|Rocket}}&quot;)<br /> FATF HGH 5 bright [[A_WolfAttack]]<br /> FATF H 0 bright [[A_WolfAttack]]<br /> goto See<br /> Death:<br /> FATF A .5 [[A_Fall]]<br /> FATF A 70 [[A_Scream]]<br /> FATF IJK 5<br /> FATF L 10<br /> FATF L -1 [[A_BossDeath]]<br /> stop<br /> }<br /> }</div> Blzut3