Difference between revisions of "Classes:GatlingGun"

From ECWolf Wiki
m
Line 4: Line 4:
 
| name = Gatling Gun
 
| name = Gatling Gun
 
| class = GatlingGun
 
| class = GatlingGun
| doomednum = 61
 
 
}}[[Classes]]: {{Class|Actor}} &rarr; {{Class|Inventory}} &rarr; {{Class|Weapon}} &rarr; {{Class|WolfWeapon}} &rarr; <u>GatlingGun</u><br>
 
}}[[Classes]]: {{Class|Actor}} &rarr; {{Class|Inventory}} &rarr; {{Class|Weapon}} &rarr; {{Class|WolfWeapon}} &rarr; <u>GatlingGun</u><br>
 
&nbsp;&rarr;{{Class|BlueGatlingGun}}<br>
 
&nbsp;&rarr;{{Class|BlueGatlingGun}}<br>
Line 12: Line 11:
  
 
== DECORATE Definition ==
 
== DECORATE Definition ==
  actor <u>GatlingGun</u> : {{Class|WolfWeapon}} 61
+
  actor <u>GatlingGun</u> : {{Class|WolfWeapon}}
 
  {
 
  {
 
   {{property|AttackSound}} "weapon/gatling/attack"
 
   {{property|AttackSound}} "weapon/gatling/attack"
Line 19: Line 18:
 
   {{property|weapon.selectionorder}} 700
 
   {{property|weapon.selectionorder}} 700
 
   -{{flag|WEAPON.NOGRIN}}
 
   -{{flag|WEAPON.NOGRIN}}
 +
  +{{flag|WEAPON.ALWAYSGRIN}}
 +
  +{{flag|WEAPON.ALWAYSPICKUP}}
 
   states
 
   states
 
   {
 
   {

Revision as of 05:50, 11 June 2013

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Gatling Gun
Actor type Weapon Game MiniWolf3DLogoIcon.png
DoomEd Number None Class Name GatlingGun


Classes: ActorInventoryWeaponWolfWeaponGatlingGun
 →BlueGatlingGun

Overview

Rapid fire bullet weapon. The ultimate weapon in Wolfenstein 3D.

DECORATE Definition

actor GatlingGun : WolfWeapon
{
  AttackSound "weapon/gatling/attack"
  inventory.icon "GATLGUN"
  inventory.pickupsound "weapon/gatling/pickup"
  weapon.selectionorder 700
  -WEAPON.NOGRIN
  +WEAPON.ALWAYSGRIN
  +WEAPON.ALWAYSPICKUP
  states
  {
    Spawn:
      CGUN A -1
      stop
    Ready:
      CHGG A 1 A_WeaponReady
      loop
    Fire:
      CHGG B 3
    Hold:
      CHGG CD 3 bright A_GunAttack
      CHGG E 3 A_ReFire
      goto Ready
  }
}