Difference between revisions of "Classes:Health"

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(Created page with "{{Actor| | type = Internal | name = Health | class = Health }}Classes: {{Class|Actor}} → {{Class|Inventory}} → <u>Health</u><br>  →{{Class|Blood}}<br> ...")
 
Line 13: Line 13:
  
 
== DECORATE Definition ==
 
== DECORATE Definition ==
  actor Health : Inventory native
+
  actor <u>Health</u> : {{Class|Inventory}} native
 
  {
 
  {
 
   {{property|inventory.amount}} 1
 
   {{property|inventory.amount}} 1
 
   {{property|inventory.maxamount}} 0
 
   {{property|inventory.maxamount}} 0
 
  }
 
  }

Revision as of 18:39, 16 January 2013

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Health
Actor type Internal Game MiniECWolfLogoIcon.png
DoomEd Number None Class Name Health


Classes: ActorInventoryHealth
 →Blood
 →DogFood
 →Food
 →Medikit
 →OneUpHealth

Overview

This is a base class for defining health pickups. Using inventory.maxamount will specify the maximum amount level of health the player can obtain from the pickup.

DECORATE Definition

actor Health : Inventory native
{
  inventory.amount 1
  inventory.maxamount 0
}