Difference between revisions of "Classes:HorizontalGreenBarrel"

From ECWolf Wiki
m (→‎Overview: Mission pack decoration.)
(→‎DECORATE Definition: Somehow managed to forget to copy the actual decorate definition XD)
 
Line 11: Line 11:
  
 
== DECORATE Definition ==
 
== DECORATE Definition ==
  actor <u>GreenBarrel</u> 34
+
  actor <u>HorizontalGreenBarrel</u> : {{Class|GreenBarrel}} 106
 
  {
 
  {
  {{property|radius}} 32
 
  +{{flag|SOLID}}
 
 
   states
 
   states
 
   {
 
   {
 
     Spawn:
 
     Spawn:
       DRUM A -1
+
       HDRM A -1
 
       stop
 
       stop
 
   }
 
   }
 
  }
 
  }

Latest revision as of 16:00, 12 February 2013

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Horizontal Green Barrel
Actor type Decoration Game MiniSpearLogoIcon.png
DoomEd Number 106 Class Name HorizontalGreenBarrel


Classes: ActorGreenBarrelHorizontalGreenBarrel

Overview

A green barrel placed horizontally on a stand. Replaces the normal green barrel in the Spear of Destiny mission packs.

DECORATE Definition

actor HorizontalGreenBarrel : GreenBarrel 106
{
  states
  {
    Spawn:
      HDRM A -1
      stop
  }
}