Difference between revisions of "Classes:Knife2"

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(Created page with "{{Actor| | type = Weapon | name = Knife | class = Knife2 | game = Spear }}Classes: {{Class|Actor}} → {{Class|Inventory}} → {{Class|Weapon}} → {{Class|WolfWe...")
 
 
Line 20: Line 20:
 
     Fire:
 
     Fire:
 
       KNF2 B 3
 
       KNF2 B 3
       KNF2 C 3 [[A_CustomPunch]](1, false, CPF_ALWAYSPLAYSOUND)
+
       KNF2 C 3
       KNF2 DE 3
+
      KNF2 D 3 [[A_CustomPunch]](1, false, CPF_ALWAYSPLAYSOUND)
 +
       KNF2 E 3
 
       goto Ready
 
       goto Ready
 
   }
 
   }
 
  }
 
  }

Latest revision as of 06:04, 24 December 2013

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Knife
Actor type Weapon Game MiniSpearLogoIcon.png
DoomEd Number None Class Name Knife2


Classes: ActorInventoryWeaponWolfWeaponKnifeKnife2

Overview

Replacement knife used in the Spear of Destiny mission packs.

DECORATE Definition

actor Knife2 : Knife
{
  weapon.selectionorder 3690
  states
  {
    Ready:
      KNF2 A 1 A_WeaponReady
      loop
    Fire:
      KNF2 B 3
      KNF2 C 3
      KNF2 D 3 A_CustomPunch(1, false, CPF_ALWAYSPLAYSOUND)
      KNF2 E 3
      goto Ready
  }
}