Difference between revisions of "Classes:PlayerPawn"

From ECWolf Wiki
(Created page with "{{Actor| | type = Internal | name = Player Pawn | class = PlayerPawn }}Classes: {{Class|Actor}} → <u>PlayerPawn</u><br>  →{{Class|BJPlayer}}<br> == Overvie...")
 
 
Line 12: Line 12:
 
  actor <u>PlayerPawn</u> native
 
  actor <u>PlayerPawn</u> native
 
  {
 
  {
 +
  {{property|speed}} 1
 +
  {{property|player.viewheight}} 41
 +
  {{property|player.forwardmove}} 1, 1
 +
  {{property|player.sidemove}} 1, 1
 
   {{property|player.maxhealth}} 100
 
   {{property|player.maxhealth}} 100
 
   {{property|player.movebob}} 1.0
 
   {{property|player.movebob}} 1.0
Line 17: Line 21:
 
   +{{flag|SHOOTABLE}}
 
   +{{flag|SHOOTABLE}}
 
   +{{flag|PICKUP}}
 
   +{{flag|PICKUP}}
 +
  states
 +
  {
 +
    // ZDoom doesn't do this, but since invisible player classes are likely here, we need this state.
 +
    Death:
 +
      TNT1 A -1 [[A_Fall]]
 +
      stop
 +
  }
 
  }
 
  }

Latest revision as of 05:32, 11 June 2013

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Player Pawn
Actor type Internal Game MiniECWolfLogoIcon.png
DoomEd Number None Class Name PlayerPawn


Classes: ActorPlayerPawn
 →BJPlayer

Overview

Base class for defining a player class. To add a custom player class to the menu it needs to be specified in MAPINFO. In addition the player class must have a unique player.displayname.

DECORATE Definition

actor PlayerPawn native
{
  speed 1
  player.viewheight 41
  player.forwardmove 1, 1
  player.sidemove 1, 1
  player.maxhealth 100
  player.movebob 1.0
  +SOLID
  +SHOOTABLE
  +PICKUP
  states
  {
    // ZDoom doesn't do this, but since invisible player classes are likely here, we need this state.
    Death:
      TNT1 A -1 A_Fall
      stop
  }
}