Difference between revisions of "Classes:WolfensteinMonster"

From ECWolf Wiki
Line 38: Line 38:
 
   {{property|MONSTER}}
 
   {{property|MONSTER}}
 
   +{{flag|ALWAYSFAST}}
 
   +{{flag|ALWAYSFAST}}
 +
  +{{flag|RANDOMIZE}}
 
  }
 
  }

Revision as of 05:38, 11 June 2013

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Wolfenstein Monster
Actor type Internal Game MiniECWolfLogoIcon.png
DoomEd Number None Class Name WolfensteinMonster


Classes: ActorWolfensteinMonster
 →AngelOfDeath
 →DeathKnight
 →Dog
 →FakeHitler
 →FatFace
 →Gift
 →Gretel
 →Guard
 →Hans
 →Hitler
 →MechaHitler
 →Mutant
 →Officer
 →Schabbs
 →Trans
 →UberMutant
 →Wilhelm
 →WolfensteinSS

Overview

This is a helper base class from which all Wolfenstein-style monsters should inherit. The primary purpose for this actor is to set the aggresiveness properties consistent with that of monsters which call A_Chase for every tic.

DECORATE Definition

actor WolfensteinMonster
{
  MissileFrequency 0.08
  MinMissileChance 256
  Height 64
  Radius 42
  PainChance 256
  MeleeRange 42
  MONSTER
  +ALWAYSFAST
  +RANDOMIZE
}