TEXTURES

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Revision as of 13:27, 2 October 2012 by Blzut3 (talk | contribs) (→‎Defining Textures: Removed outdated information.)

The textures lump is used to define textures and map them to an indexed tile.

Defining Textures

A texture is a composition of one or more patches.

The syntax is texture "<name>", <canvas-width>, <canvas-height> followed by braces containing properties about the texture.

Texture Properties

  • patch "<lump>", <x>, <y>
Adds the specified patch at the specified coordinate to the canvas.

Examples

texture "GSTONEA", 128, 64
{
	patch "GSTONEA1", 0, 0
	patch "GSTONEA2", 64, 0
}

See Also