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WL6 Maps - Revision history
2024-03-28T22:39:15Z
Revision history for this page on the wiki
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http://maniacsvault.net/ecwolf/w/index.php?title=WL6_Maps&diff=14&oldid=prev
Blzut3: /* Syntax */ Player sprite syntax
2012-05-21T04:54:04Z
<p><span dir="auto"><span class="autocomment">Syntax: </span> Player sprite syntax</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 04:54, 21 May 2012</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Syntax ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Syntax ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A map file uses a keyword followed by a list of lump names enclosed in braces which correlates to the order of the chunks in the respective data file. The following is a list of sections in the map files.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A map file uses a keyword followed by a list of lump names enclosed in braces which correlates to the order of the chunks in the respective data file. The following is a list of sections in the map files.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">* </del>''' digitalsounds '''</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">: </ins>''' digitalsounds '''</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">* </del>''' graphics '''</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">: </ins>''' graphics '''</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">* </del>''' music '''</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">: </ins>''' music '''</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">* </del>''' sounds '''</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">: </ins>''' sounds '''</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">* </del>''' sprites '''</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">: </ins>''' sprites '''</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">* </del>''' textures '''</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">::Note that entries in this list may be postfixed with :pspr to give the sprite player sprite offsets (weapons for example would use this.)</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">: </ins>''' textures '''</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Examples ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Examples ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><pre>music</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><pre>music</div></td></tr>
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Blzut3
http://maniacsvault.net/ecwolf/w/index.php?title=WL6_Maps&diff=13&oldid=prev
Blzut3: Created page with 'ECWolf uses map files to assign names to the chunks in the various data formats used by Wolfenstein 3D. In general a mod should never have to use these scripts, but it may be ne…'
2009-12-20T19:29:10Z
<p>Created page with 'ECWolf uses map files to assign names to the chunks in the various data formats used by Wolfenstein 3D. In general a mod should never have to use these scripts, but it may be ne…'</p>
<p><b>New page</b></p><div>ECWolf uses map files to assign names to the chunks in the various data formats used by Wolfenstein 3D. In general a mod should never have to use these scripts, but it may be necessary to create a compatibility patch for an existing mod. The name of the lump is determined by the extension of the files being mapped. For example Wolfenstein 3D uses "WL6MAP" and Spear of Destiny uses "SODMAP".<br />
== Syntax ==<br />
A map file uses a keyword followed by a list of lump names enclosed in braces which correlates to the order of the chunks in the respective data file. The following is a list of sections in the map files.<br />
* ''' digitalsounds '''<br />
* ''' graphics '''<br />
* ''' music '''<br />
* ''' sounds '''<br />
* ''' sprites '''<br />
* ''' textures '''<br />
== Examples ==<br />
<pre>music<br />
{<br />
"CORNER",<br />
"DUNGEON",<br />
"WARMARCH",<br />
"GETTHEM",<br />
"HEADACHE",<br />
"HITLWLTZ",<br />
"INTROCW3",<br />
"NAZI_NOR",<br />
"NAZI_OMI",<br />
"POW",<br />
"SALUTE",<br />
"SEARCHN",<br />
"SUSPENSE",<br />
"VICTORS",<br />
"WONDERIN",<br />
"FUNKYOU",<br />
"ENDLEVEL",<br />
"GOINGAFT",<br />
"PREGNANT",<br />
"ULTIMATE",<br />
"NAZI_RAP",<br />
"ZEROHOUR",<br />
"TWELFTH",<br />
"ROSTER",<br />
"URAHERO",<br />
"VICMARCH",<br />
"PACMAN"<br />
}</pre><br />
<br />
[[Category:Special Lumps]]</div>
Blzut3