actor DeathCam native
{
	action native A_FinishDeathCam();

	states
	{
		Spawn:
			TNT1 A 1 // Small delay for the sake of animation.
			TNT1 A -1 A_FinishDeathCam
			stop
		Ready:
			DCAM A 16
			TNT1 A 16
			loop
	}
}
