actor BJPlayer : PlayerPawn
{
	health 100
	radius 22
	player.movebob 0
	player.displayname "BJ Blazkowicz"
	player.startitem "Clip", 8
	player.startitem "Pistol"
	player.startitem "Knife"
	player.weaponslot 1, "Knife"
	player.weaponslot 2, "Pistol"
	player.weaponslot 3, "MachineGun"
	player.weaponslot 4, "GatlingGun"
	states
	{
		Spawn:
			TNT1 A -1
			stop
		Missile:
			TNT1 A -1
			stop
	}
}

actor LostBJPlayer : BJPlayer
{
	player.displayname "BJ Blazkowicz"
	player.startitem "BlueClip", 8
	player.startitem "BluePistol"
	player.startitem "Knife2"
	player.weaponslot 1, "Knife2"
	player.weaponslot 2, "BluePistol"
	player.weaponslot 3, "BlueAK47"
	player.weaponslot 4, "BlueGatlingGun"
}

actor BJRun
{
	// GROSS HACK
	radius 80
	speed 4, 1.328
	states
	{
		Spawn:
			BLAZ A 6 NOP A_Chase("*", "*", CHF_NOSIGHTCHECK)
			BLAZ A 1.5
			BLAZ B 4 NOP A_Chase("*", "*", CHF_NOSIGHTCHECK)
			BLAZ C 6 NOP A_Chase("*", "*", CHF_NOSIGHTCHECK)
			BLAZ C 1.5
			BLAZ D 4 NOP A_Chase("*", "*", CHF_NOSIGHTCHECK)
			loop
		Death:
			BLAZ E 7
			BLAZ F 7 A_PlaySound("misc/yeah")
			BLAZ G 7
			BLAZ H 150 A_Stop
			BLAZ H -1 Exit_Normal
			stop
	}
}
