Difference between revisions of "Action specials"
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(Created page with "Action specials are function which are activated either by UWMF#Triggers or DECORATE actions. == List of Action specials == * 1:'''Door_Open'''(speed, lock, type) :Ac...") |
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:Exits and travels to the specified map by levelnum. Pos is reserved and should be 0. Flags are 1 = Keep direction, 2 = Keep position. | :Exits and travels to the specified map by levelnum. Pos is reserved and should be 0. Flags are 1 = Keep direction, 2 = Keep position. | ||
* 6:'''Exit_VictorySpin'''() | * 6:'''Exit_VictorySpin'''() | ||
− | :Standard exit but does a BJ jump sequence. Normally activated by a pickup. | + | :Standard exit but does a BJ jump sequence. Normally activated by a pickup. This sequence is partially handled by the {{Class|BJRun}} actor which is spawned. |
Revision as of 14:17, 12 February 2013
Action specials are function which are activated either by UWMF#Triggers or DECORATE actions.
List of Action specials
- 1:Door_Open(speed, lock, type)
- Activates the tile as a sliding door. Typical speed is 16. Lock specifies what keys are needed according to LOCKDEFS. Type is reserved and should be 0 for a standard wolf sliding door.
- 2:Pushwall_Move(speed, direction, distance)
- Moves the pushwall in the trigger's tile. A typical speed is 8. Direction specifies the relative direction to move the pushwall (0 = right, 1 = back, 2 = left, 3 = towards). Distance is in tiles.
- 3:Exit_Normal(pos)
- Exits the level using the standard exit. Pos is reserved and should be 0.
- 4:Exit_Secret(pos)
- Exits the level using the secret exit. Pos is reserved and should be 0.
- 5:Teleport_NewMap(map, pos, flags)
- Exits and travels to the specified map by levelnum. Pos is reserved and should be 0. Flags are 1 = Keep direction, 2 = Keep position.
- 6:Exit_VictorySpin()
- Standard exit but does a BJ jump sequence. Normally activated by a pickup. This sequence is partially handled by the BJRun actor which is spawned.