Difference between revisions of "Classes:WolfensteinMonster"
m (→DECORATE Definition: Linked properties and flags) |
(Class Hierarchy) |
||
Line 1: | Line 1: | ||
+ | [[Classes]]: {{Class}} → <u>WolfensteinMonster</u><br> | ||
+ |  →{{Class|AngelOfDeath}}<br> | ||
+ |  →{{Class|DeathKnight}}<br> | ||
+ |  →{{Class|Dog}}<br> | ||
+ |  →{{Class|FakeHitler}}<br> | ||
+ |  →{{Class|FatFace}}<br> | ||
+ |  →{{Class|Gift}}<br> | ||
+ |  →{{Class|Gretel}}<br> | ||
+ |  →{{Class|Guard}}<br> | ||
+ |  →{{Class|Hans}}<br> | ||
+ |  →{{Class|Hitler}}<br> | ||
+ |  →{{Class|MechaHitler}}<br> | ||
+ |  →{{Class|Mutant}}<br> | ||
+ |  →{{Class|Officer}}<br> | ||
+ |  →{{Class|Schabbs}}<br> | ||
+ |  →{{Class|Trans}}<br> | ||
+ |  →{{Class|UberMutant}}<br> | ||
+ |  →{{Class|Wilhelm}}<br> | ||
+ |  →{{Class|WolfensteinSS}} | ||
+ | |||
== Overview == | == Overview == | ||
This is a helper base class from which all [[A_Chase#Calling conventions|Wolfenstein-style]] monsters should inherit. The primary purpose for this actor is to set the aggresiveness properties consistent with that of monsters which call [[A_Chase]] for every tic. | This is a helper base class from which all [[A_Chase#Calling conventions|Wolfenstein-style]] monsters should inherit. The primary purpose for this actor is to set the aggresiveness properties consistent with that of monsters which call [[A_Chase]] for every tic. |
Revision as of 01:16, 3 January 2013
Classes: Actor → WolfensteinMonster
→AngelOfDeath
→DeathKnight
→Dog
→FakeHitler
→FatFace
→Gift
→Gretel
→Guard
→Hans
→Hitler
→MechaHitler
→Mutant
→Officer
→Schabbs
→Trans
→UberMutant
→Wilhelm
→WolfensteinSS
Overview
This is a helper base class from which all Wolfenstein-style monsters should inherit. The primary purpose for this actor is to set the aggresiveness properties consistent with that of monsters which call A_Chase for every tic.
DECORATE Definition
actor WolfensteinMonster { missilefrequency 0.08 minmissilechance 256 height 64 radius 42 painchance 256 meleerange 42 MONSTER +ALWAYSFAST }