Difference between revisions of "Classes:Inventory"
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(Created page with "{{Actor| | type = Internal | name = Inventory | class = Inventory }}Classes: {{Class|Actor}} → <u>Inventory</u><br> →{{Class|Ammo}}<br> →{{Class...") |
m (→DECORATE Definition: Style) |
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== DECORATE Definition == | == DECORATE Definition == | ||
− | actor Inventory native | + | actor <u>Inventory</u> native |
{ | { | ||
{{property|inventory.amount}} 1 | {{property|inventory.amount}} 1 |
Revision as of 18:40, 16 January 2013
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
Inventory | |||
---|---|---|---|
Actor type | Internal | Game | |
DoomEd Number | None | Class Name | Inventory |
Classes: Actor → Inventory
→Ammo
→CustomInventory
→Health
→Key
→KeyGiver
→ScoreItem
→SpearOfDestiny
→Weapon
Overview
This is a base class which defines an actor as an inventory item. An inventory item is an actor which can be picked up by or given to the player and may be used for a variety of purposes including implementing counters.
One thing to remember is that all actors can hold inventory items, not just players.
DECORATE Definition
actor Inventory native { inventory.amount 1 inventory.maxamount 1 inventory.interhubamount 1 }