Difference between revisions of "Classes:CustomInventory"
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(Created page with "{{Actor| | type = Internal | name = Custom Inventory | class = CustomInventory }}Classes: {{Class|Actor}} → {{Class|Inventory}} → <u>CustomInventory</u><br> &nbs...") |
m (→DECORATE Definition: Typo) |
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== DECORATE Definition == | == DECORATE Definition == | ||
− | actor CustomInventory : Inventory native | + | actor <u>CustomInventory</u> : {{Class|Inventory}} native |
{ | { | ||
} | } |
Latest revision as of 18:38, 16 January 2013
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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Custom Inventory | |||
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Actor type | Internal | Game | |
DoomEd Number | None | Class Name | CustomInventory |
Classes: Actor → Inventory → CustomInventory
→OneUp
Overview
Defines an Inventory item which has custom behavior given by DECORATE state sequences. Currently only the PICKUP state is supported. This state is executed by the player when the item is picked up.
Note that executed states are only used for their action pointers. The delay and sprite are ignored so it is recommended that you use "TNT1 A 0" for each.
DECORATE Definition
actor CustomInventory : Inventory native { }