Difference between revisions of "Classes:WolfWeapon"

From ECWolf Wiki
(Created page with "{{Actor| | type = Internal | name = Wolfenstein Weapon | class = WolfWeapon }}Classes: {{Class|Actor}} → {{Class|Inventory}} → {{Class|Weapon}} → <u>WolfWea...")
 
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}}[[Classes]]: {{Class|Actor}} &rarr; {{Class|Inventory}} &rarr; {{Class|Weapon}} &rarr; <u>WolfWeapon</u><br>
 
}}[[Classes]]: {{Class|Actor}} &rarr; {{Class|Inventory}} &rarr; {{Class|Weapon}} &rarr; <u>WolfWeapon</u><br>
 
&nbsp;&rarr;{{Class|GatlingGun}}<br>
 
&nbsp;&rarr;{{Class|GatlingGun}}<br>
&nsbp;&rarr;{{Class|Knife}}<br>
+
&nbsp;&rarr;{{Class|Knife}}<br>
 
&nbsp;&rarr;{{Class|MachineGun}}<br>
 
&nbsp;&rarr;{{Class|MachineGun}}<br>
 
&nbsp;&rarr;{{Class|Pistol}}<br>
 
&nbsp;&rarr;{{Class|Pistol}}<br>
  
 
== Overview ==
 
== Overview ==
Base class which all weapons in Wolfenstein 3D inherit from. This provides some basic functionality common to all weapons in the game.  This includes adjusting the sprite so it aligns with the bottom of both the hud and status bar (instead of Doom's behavior of showing more of the sprite), lowering and raising the weapon instantly, and more.
+
Base class which all weapons in Wolfenstein 3D inherit from. This provides some basic functionality common to all weapons in the game.  This includes adjusting the sprite so it aligns with the bottom of both the hud and status bar (instead of Doom's behavior of showing more of the sprite), lowering and raising the weapon instantly, and setting other properties.
  
 
Similar in function to {{Class|WolfensteinMonster}}, but unlike that actor, this actor is not recommended for any particular purpose. It can, however, still be used if the base behavior is desired.
 
Similar in function to {{Class|WolfensteinMonster}}, but unlike that actor, this actor is not recommended for any particular purpose. It can, however, still be used if the base behavior is desired.

Latest revision as of 16:51, 29 January 2013

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Wolfenstein Weapon
Actor type Internal Game MiniECWolfLogoIcon.png
DoomEd Number None Class Name WolfWeapon


Classes: ActorInventoryWeaponWolfWeapon
 →GatlingGun
 →Knife
 →MachineGun
 →Pistol

Overview

Base class which all weapons in Wolfenstein 3D inherit from. This provides some basic functionality common to all weapons in the game. This includes adjusting the sprite so it aligns with the bottom of both the hud and status bar (instead of Doom's behavior of showing more of the sprite), lowering and raising the weapon instantly, and setting other properties.

Similar in function to WolfensteinMonster, but unlike that actor, this actor is not recommended for any particular purpose. It can, however, still be used if the base behavior is desired.

DECORATE Definition

actor WolfWeapon : Weapon
{
  weapon.ammotype1 "Clip"
  weapon.ammouse1 1
  weapon.ammogive1 6
  weapon.yadjust 19
  +WEAPON.NOGRIN
  +WEAPON.DONTBOB
  states
  {
    Select:
      TNT1 A 0 A_Raise
      loop
    Deselect:
      TNT1 A 0 A_Lower
      loop
  }
}