Difference between revisions of "TEXTURES"
From ECWolf Wiki
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* ''' patch "<lump>", <x>, <y> ''' | * ''' patch "<lump>", <x>, <y> ''' | ||
:Adds the specified patch at the specified coordinate to the canvas. | :Adds the specified patch at the specified coordinate to the canvas. | ||
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== See Also == | == See Also == |
Revision as of 13:28, 2 October 2012
The textures lump is used to define textures and map them to an indexed tile.
Defining Textures
A texture is a composition of one or more patches.
The syntax is texture "<name>", <canvas-width>, <canvas-height> followed by braces containing properties about the texture.
Texture Properties
- patch "<lump>", <x>, <y>
- Adds the specified patch at the specified coordinate to the canvas.
See Also
- Textures page on the ZDoom wiki (ECWolf does not support deprecated features.)