Difference between revisions of "Classes:Rocket"
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(Created page with "{{Actor| | type = Explosive | name = Rocket | class = Rocket | game = Wolf3D }}Classes: {{Class|Actor}} → <u>Rocket</u><br> →{{Class|ChemicalRocket}}<br> ...") |
(No difference)
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Revision as of 19:52, 18 February 2013
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
| Rocket | |||
|---|---|---|---|
| Actor type | Explosive | Game | |
| DoomEd Number | None | Class Name | Rocket |
Classes: Actor → Rocket
→ChemicalRocket
Overview
Standard rocket projectile for Wolfenstein 3D.
DECORATE Definition
actor Rocket
{
radius 11
speed 16
damage (random[MissileDamage](30, 61)) // random(0, 31) + 30
seesound "missile/fire"
deathsound "missile/hit"
PROJECTILE
states
{
Spawn:
ROCK A 1.5 bright A_SpawnItem("Smoke")
loop
Death:
BOOM ABC 3 bright
stop
}
}