Difference between revisions of "Classes:MachineGun"
From ECWolf Wiki
(Created page with "{{Actor| | type = Weapon | game = Wolf3D | name = Machine Gun | class = MachineGun | doomednum = 60 }}Classes: {{Class|Actor}} → {{Class|Inventory}} → {{Class|We...") |
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Line 14: | Line 14: | ||
actor <u>MachineGun</u> : {{Class|WolfWeapon}} 60 | actor <u>MachineGun</u> : {{Class|WolfWeapon}} 60 | ||
{ | { | ||
− | {{property| | + | {{property|AttackSound}} "weapon/machine/attack" |
{{property|inventory.icon}} "MACHGUN" | {{property|inventory.icon}} "MACHGUN" | ||
{{property|inventory.pickupsound}} "weapon/machine/pickup" | {{property|inventory.pickupsound}} "weapon/machine/pickup" |
Revision as of 14:24, 20 February 2013
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
Machine Gun | |||
---|---|---|---|
Actor type | Weapon | Game | |
DoomEd Number | 60 | Class Name | MachineGun |
Classes: Actor → Inventory → Weapon → WolfWeapon → MachineGun
→BlueAK47
Overview
Automatic rifle in Wolfenstein 3D.
DECORATE Definition
actor MachineGun : WolfWeapon 60 { AttackSound "weapon/machine/attack" inventory.icon "MACHGUN" inventory.pickupsound "weapon/machine/pickup" weapon.selectionorder 1300 states { Spawn: MGUN A -1 stop Ready: MCHG A 1 A_WeaponReady loop Fire: MCHG B 3 Hold: MCHG C 3 bright A_GunAttack MCHG D 3 MCHG E 3 A_ReFire goto Ready } }