Difference between revisions of "Classes:BlueAK47"
From ECWolf Wiki
(Created page with "{{Actor| | type = Weapon | name = Blue AK47 | class = BlueAK47 | game = Spear | doomednum = 141 }}Classes: {{Class|Actor}} → {{Class|Inventory}} → {{Class|Weapon...") |
|||
Line 13: | Line 13: | ||
actor <u>BlueAK47</u> : {{Class|MachineGun}} 141 | actor <u>BlueAK47</u> : {{Class|MachineGun}} 141 | ||
{ | { | ||
− | {{property| | + | {{property|AttackSound}} "weapon/blueak47/attack" |
{{property|inventory.pickupsound}} "weapon/blueak47/pickup" | {{property|inventory.pickupsound}} "weapon/blueak47/pickup" | ||
{{property|weapon.selectionorder}} 1290 | {{property|weapon.selectionorder}} 1290 |
Revision as of 14:24, 20 February 2013
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
Blue AK47 | |||
---|---|---|---|
Actor type | Weapon | Game | |
DoomEd Number | 141 | Class Name | BlueAK47 |
Classes: Actor → Inventory → Weapon → WolfWeapon → MachineGun → BlueAK47
Overview
Replacement automatic rifle for the Spear of Destiny mission packs. Pickup sprite appears to be an AK47 or similar assault rifle despite blue color.
DECORATE Definition
actor BlueAK47 : MachineGun 141 { AttackSound "weapon/blueak47/attack" inventory.pickupsound "weapon/blueak47/pickup" weapon.selectionorder 1290 states { Spawn: BAKP A -1 stop Ready: BAKG A 1 A_WeaponReady loop Fire: BAKG B 3 Hold: BAKG C 3 bright A_GunAttack BAKG D 3 BAKG E 3 A_ReFire goto Ready } }