Difference between revisions of "Classes:HighChemicalSmoke"

From ECWolf Wiki
(Created page with "{{Actor| | type = SFX | name = High Chemical Smoke | class = HighChemicalSmoke | game = Spear }}Classes: {{Class|Actor}} → {{Class|HighSmoke}} → <u>HighChemicalS...")
 
m (→‎DECORATE Definition: Wrong sprite)
 
Line 15: Line 15:
 
   {
 
   {
 
     Spawn:
 
     Spawn:
       CHSK ABCD 3
+
       CHSM ABCD 3
 
       stop
 
       stop
 
   }
 
   }
 
  }
 
  }

Latest revision as of 19:07, 15 March 2013

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
High Chemical Smoke
Actor type SFX Game MiniSpearLogoIcon.png
DoomEd Number None Class Name HighChemicalSmoke


Classes: ActorHighSmokeHighChemicalSmoke

Overview

Blue smoke spawned by the high chemical rocket.

DECORATE Definition

actor HighChemicalSmoke : HighSmoke
{
  states
  {
    Spawn:
      CHSM ABCD 3
      stop
  }
}