Difference between revisions of "Classes:Health"
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(Created page with "{{Actor| | type = Internal | name = Health | class = Health }}Classes: {{Class|Actor}} → {{Class|Inventory}} → <u>Health</u><br> →{{Class|Blood}}<br> ...") |
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Line 7: | Line 7: | ||
→{{Class|DogFood}}<br> | →{{Class|DogFood}}<br> | ||
→{{Class|Food}}<br> | →{{Class|Food}}<br> | ||
+ | →{{Class|Gibs}}<br> | ||
→{{Class|Medikit}}<br> | →{{Class|Medikit}}<br> | ||
→{{Class|OneUpHealth}}<br> | →{{Class|OneUpHealth}}<br> | ||
Line 13: | Line 14: | ||
== DECORATE Definition == | == DECORATE Definition == | ||
− | actor Health : Inventory native | + | actor <u>Health</u> : {{Class|Inventory}} native |
{ | { | ||
{{property|inventory.amount}} 1 | {{property|inventory.amount}} 1 | ||
{{property|inventory.maxamount}} 0 | {{property|inventory.maxamount}} 0 | ||
} | } |
Latest revision as of 05:42, 11 June 2013
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
Health | |||
---|---|---|---|
Actor type | Internal | Game | |
DoomEd Number | None | Class Name | Health |
Classes: Actor → Inventory → Health
→Blood
→DogFood
→Food
→Gibs
→Medikit
→OneUpHealth
Overview
This is a base class for defining health pickups. Using inventory.maxamount will specify the maximum amount level of health the player can obtain from the pickup.
DECORATE Definition
actor Health : Inventory native { inventory.amount 1 inventory.maxamount 0 }