Difference between revisions of "Version history"
From ECWolf Wiki
(Created page with "__NOTOC__ == 2012 == ;1.0 September 18 :Initial release based of Wolf4SDL and ZDoom. ;1.1 December 17 :* Fixed numerous bugs. Particularly in Spear of Destiny support. :* Imp...") |
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Line 17: | Line 17: | ||
:* Removed deprecated properties and flags. | :* Removed deprecated properties and flags. | ||
:* Initial implementation of free look via [[ZDoom:Y-shearing|Y-shearing]]. | :* Initial implementation of free look via [[ZDoom:Y-shearing|Y-shearing]]. | ||
+ | ;1.1.1 December 23 | ||
+ | :* Improved vanilla accuracy. | ||
+ | :* Added user configuration variable to disable movement bobbing. | ||
+ | |||
+ | == 2013 == | ||
+ | ;1.2 June 10 | ||
+ | :* Improved vanilla accuracy. | ||
+ | :* ECWolf will attempt to reset Spear of Destiny installations which were set to play the mission packs. | ||
+ | :* Partial ability to load Rise of the Triad data and Mac Wolfenstein data. | ||
+ | :* Added support switches and touch plates in the fourth binary map plane. (In the format of Rise of the Triad's third map plane.) | ||
+ | :* Support for non-64x64 floor/ceiling textures, but still limited to power of twos for speed. | ||
+ | :* Depth fog darkness can be set per map so the menu setting was removed. | ||
+ | :* Added [[A_Explode]], [[A_GunFlash]], and [[A_Light]] (and variants). | ||
+ | :* Added {{property|scale}}, {{property|xscale}}, {{property|yscale}}, {{property|player.viewheight}}, {{property|player.forwardmove}}, and {{property|player.sidemove}}. | ||
+ | :* Added {{flag|WEAPON.NOALERT}}, {{flag|WEAPON.ALWAYSGRIN}}, {{flag|INVENTORY.ALWAYSPICKUP}}, and {{flag|RANDOMIZE}}. | ||
+ | :* Added {{class|WeaponGiver}}. | ||
+ | :* 1600x1200 and 1920x1200 how are aspect corrected even in the menus since it can be corrected using whole numbers. | ||
+ | :* Map translators can now include the default translator. | ||
+ | ;1.2.1 June 12 | ||
+ | :* Fixed crash when saving when no flash state was active. |
Revision as of 18:33, 16 June 2013
2012
- 1.0 September 18
- Initial release based of Wolf4SDL and ZDoom.
- 1.1 December 17
-
- Fixed numerous bugs. Particularly in Spear of Destiny support.
- Improved old format loading code to handle malformed data.
- Added WolfensteinMonster helper actor.
- Added RandomSpawner
- Binding keys to next/previous weapon.
- Added A_JumpIfCloser, A_JumpIfInventory, A_TakeInventory, and A_ChangeFlag
- Added chance parameter to A_ActiveSound.
- Added meleerange, minmissilechance, and missilefrequency
- Added weapon and movement bob.
- Added ALWAYSFAST.
- Added mapinfo properties messagecolors, messagefontcolor, menuwindowcolors, flat, finaleflat, entertext, entertextislump, and entertextismessage.
- Removed deprecated properties and flags.
- Initial implementation of free look via Y-shearing.
- 1.1.1 December 23
-
- Improved vanilla accuracy.
- Added user configuration variable to disable movement bobbing.
2013
- 1.2 June 10
-
- Improved vanilla accuracy.
- ECWolf will attempt to reset Spear of Destiny installations which were set to play the mission packs.
- Partial ability to load Rise of the Triad data and Mac Wolfenstein data.
- Added support switches and touch plates in the fourth binary map plane. (In the format of Rise of the Triad's third map plane.)
- Support for non-64x64 floor/ceiling textures, but still limited to power of twos for speed.
- Depth fog darkness can be set per map so the menu setting was removed.
- Added A_Explode, A_GunFlash, and A_Light (and variants).
- Added scale, xscale, yscale, player.viewheight, player.forwardmove, and player.sidemove.
- Added WEAPON.NOALERT, WEAPON.ALWAYSGRIN, INVENTORY.ALWAYSPICKUP, and RANDOMIZE.
- Added WeaponGiver.
- 1600x1200 and 1920x1200 how are aspect corrected even in the menus since it can be corrected using whole numbers.
- Map translators can now include the default translator.
- 1.2.1 June 12
-
- Fixed crash when saving when no flash state was active.