Difference between revisions of "Version history"
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* Added alternate fire, reload, and zoom states for weapons. (Along with {{property|weapon.ammogive2}}, {{property|weapon.ammouse2}}, {{property|weapon.ammo2}}). | * Added alternate fire, reload, and zoom states for weapons. (Along with {{property|weapon.ammogive2}}, {{property|weapon.ammouse2}}, {{property|weapon.ammo2}}). | ||
* Added flags to [[A_WeaponReady]] | * Added flags to [[A_WeaponReady]] | ||
− | * Added [[A_SetTics]] | + | * Added [[A_SetTics]], [[A_ZoomFactor]], [[A_ChangeVelocity]], [[A_ScaleVelocity]] |
* Added random duration states. | * Added random duration states. | ||
* Added Thust {{property|weapon.bobstyle}} to emulate Planet Strike's weapon bob. | * Added Thust {{property|weapon.bobstyle}} to emulate Planet Strike's weapon bob. | ||
* {{property|player.movebob}} is unlinked from the weapon bob. (The configuration option still affects both.) | * {{property|player.movebob}} is unlinked from the weapon bob. (The configuration option still affects both.) | ||
* Integrated ZDoom's 2D drawing code, but only the SDL back end is available so ECWolf is still limited to the 8-bit palette. | * Integrated ZDoom's 2D drawing code, but only the SDL back end is available so ECWolf is still limited to the 8-bit palette. | ||
+ | * Action pointers in the first frame of the Spawn state are now executed. (Similar to specifying NoDelay in ZDoom.) |
Revision as of 02:20, 28 July 2013
2012
- 1.0 September 18
- Initial release based of Wolf4SDL and ZDoom.
- 1.1 December 17
-
- Fixed numerous bugs. Particularly in Spear of Destiny support.
- Improved old format loading code to handle malformed data.
- Added WolfensteinMonster helper actor.
- Added RandomSpawner
- Binding keys to next/previous weapon.
- Added A_JumpIfCloser, A_JumpIfInventory, A_TakeInventory, and A_ChangeFlag
- Added chance parameter to A_ActiveSound.
- Added meleerange, minmissilechance, and missilefrequency
- Added weapon and movement bob.
- Added ALWAYSFAST.
- Added mapinfo properties messagecolors, messagefontcolor, menuwindowcolors, flat, finaleflat, entertext, entertextislump, and entertextismessage.
- Removed deprecated properties and flags.
- Initial implementation of free look via Y-shearing.
- 1.1.1 December 23
-
- Improved vanilla accuracy.
- Added user configuration variable to disable movement bobbing.
2013
- 1.2 June 10
-
- Improved vanilla accuracy.
- ECWolf will attempt to reset Spear of Destiny installations which were set to play the mission packs.
- Partial ability to load Rise of the Triad data and Mac Wolfenstein data.
- Added support switches and touch plates in the fourth binary map plane. (In the format of Rise of the Triad's third map plane.)
- Support for non-64x64 floor/ceiling textures, but still limited to power of twos for speed.
- Depth fog darkness can be set per map so the menu setting was removed.
- Added A_Explode, A_GunFlash, and A_Light (and variants).
- Added scale, xscale, yscale, player.viewheight, player.forwardmove, and player.sidemove.
- Added WEAPON.NOALERT, WEAPON.ALWAYSGRIN, INVENTORY.ALWAYSPICKUP, and RANDOMIZE.
- Added WeaponGiver.
- 1600x1200 and 1920x1200 how are aspect corrected even in the menus since it can be corrected using whole numbers.
- Map translators can now include the default translator.
- 1.2.1 June 12
-
- Fixed crash when saving when no flash state was active.
Next version
- The follow changes are slated for the next release of ECWolf.
- These changes are slated for the next, non maintenance version of ECWolf.
-
- Improved file system access code to fix issues with non-latin character sets. This results in some stuff moving around a bit particularly when it comes to the save files:
Type Windows (NT based) Linux Mac OS X Windows 9x continues to store everything in the program directory. Configuration %AppData%\ecwolf $XDG_CONFIG_HOME/ecwolf
~/.config/ecwolf~/Library/Preferences Saves NT-XP: %AppData%\ecwolf
Vista+: %USERPROFILE%\Saved Games\ECWolf$XDG_DATA_HOME/ecwolf/savegames
~/.local/share/ecwolf/savegames~/Documents/ECWolf/Savegames Screen shots %AppData%\ecwolf $XDG_DATA_HOME/ecwolf/screenshots
~/.local/share/ecwolf/screenshots~/Documents/ECWolf/Screenshots Game data (additional) %AppData%\ecwolf $XDG_DATA_HOME/ecwolf ~/Library/Application Support/ECWolf
~/Documents/ECWolf
- Signon screen can now be removed by not providing it in mapinfo.
- Added player.damagescreencolor
- Added DefaultLighting, DefaultVisibility, and DefaultMaxLightVis to mapinfo to specify the light diminishing without using ROTT flags.
- Added BackpackItem along with ammo.backpackamount and ammo.backpackmaxamount properties.
- Added alternate fire, reload, and zoom states for weapons. (Along with weapon.ammogive2, weapon.ammouse2, weapon.ammo2).
- Added flags to A_WeaponReady
- Added A_SetTics, A_ZoomFactor, A_ChangeVelocity, A_ScaleVelocity
- Added random duration states.
- Added Thust weapon.bobstyle to emulate Planet Strike's weapon bob.
- player.movebob is unlinked from the weapon bob. (The configuration option still affects both.)
- Integrated ZDoom's 2D drawing code, but only the SDL back end is available so ECWolf is still limited to the 8-bit palette.
- Action pointers in the first frame of the Spawn state are now executed. (Similar to specifying NoDelay in ZDoom.)