Difference between revisions of "Classes:WolfensteinMonster"
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== DECORATE Definition == | == DECORATE Definition == | ||
− | actor WolfensteinMonster | + | actor <u>WolfensteinMonster</u> |
{ | { | ||
− | {{property| | + | {{property|MissileFrequency}} 0.08 |
− | {{property| | + | {{property|MinMissileChance}} 256 |
− | {{property| | + | {{property|Height}} 64 |
− | {{property| | + | {{property|Radius}} 42 |
− | {{property| | + | {{property|PainChance}} 256 |
− | {{property| | + | {{property|MeleeRange}} 42 |
− | MONSTER | + | {{property|MONSTER}} |
+{{flag|ALWAYSFAST}} | +{{flag|ALWAYSFAST}} | ||
+ | +{{flag|RANDOMIZE}} | ||
+ | +{{flag|OLDRANDOMCHASE}} | ||
} | } |
Latest revision as of 05:59, 24 December 2013
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
Wolfenstein Monster | |||
---|---|---|---|
Actor type | Internal | Game | |
DoomEd Number | None | Class Name | WolfensteinMonster |
Classes: Actor → WolfensteinMonster
→AngelOfDeath
→DeathKnight
→Dog
→FakeHitler
→FatFace
→Gift
→Gretel
→Guard
→Hans
→Hitler
→MechaHitler
→Mutant
→Officer
→Schabbs
→Trans
→UberMutant
→Wilhelm
→WolfensteinSS
Overview
This is a helper base class from which all Wolfenstein-style monsters should inherit. The primary purpose for this actor is to set the aggresiveness properties consistent with that of monsters which call A_Chase for every tic.
DECORATE Definition
actor WolfensteinMonster { MissileFrequency 0.08 MinMissileChance 256 Height 64 Radius 42 PainChance 256 MeleeRange 42 MONSTER +ALWAYSFAST +RANDOMIZE +OLDRANDOMCHASE }