Difference between revisions of "Classes:Pistol"

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(Created page with "{{Actor| | type = Weapon | name = Pistol | class = Pistol | game = Wolf3D }}Classes: {{Class|Actor}} → {{Class|Inventory}} → {{Class|Weapon}} → {{Class|Wolf...")
 
 
(One intermediate revision by the same user not shown)
Line 15: Line 15:
 
   {{property|inventory.icon}} "PISTOL"
 
   {{property|inventory.icon}} "PISTOL"
 
   {{property|weapon.selectionorder}} 1900
 
   {{property|weapon.selectionorder}} 1900
   {{property|attacksound}} "weapon/pistol/attack"
+
   {{property|AttackSound}} "weapon/pistol/attack"
 
   +{{flag|WEAPON.NOAUTOFIRE}}
 
   +{{flag|WEAPON.NOAUTOFIRE}}
 
   states
 
   states
Line 24: Line 24:
 
     Fire:
 
     Fire:
 
       PISG B 3
 
       PISG B 3
       PISG C 3 bright [[A_GunAttack]]
+
       PISG C 3 bright
       PISG DE 3
+
      PISG D 3 [[A_GunAttack]]
 +
       PISG E 3
 
       goto Ready
 
       goto Ready
 
   }
 
   }
 
  }
 
  }

Latest revision as of 06:03, 24 December 2013

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Pistol
Actor type Weapon Game MiniWolf3DLogoIcon.png
DoomEd Number None Class Name Pistol


Classes: ActorInventoryWeaponWolfWeaponPistol
 →BluePistol

Overview

German standard issue pistol. Starting weapon in the game.

DECORATE Definition

actor Pistol : WolfWeapon
{
  inventory.icon "PISTOL"
  weapon.selectionorder 1900
  AttackSound "weapon/pistol/attack"
  +WEAPON.NOAUTOFIRE
  states
  {
    Ready:
      PISG A 1 A_WeaponReady
      loop
    Fire:
      PISG B 3
      PISG C 3 bright
      PISG D 3 A_GunAttack
      PISG E 3
      goto Ready
  }
}