Difference between revisions of "Classes:Ammo"
From ECWolf Wiki
| m (→DECORATE Definition:  Style) | |||
| Line 5: | Line 5: | ||
| }}[[Classes]]: {{Class|Actor}} → {{Class|Inventory}} → <u>Ammo</u><br> | }}[[Classes]]: {{Class|Actor}} → {{Class|Inventory}} → <u>Ammo</u><br> | ||
|  →{{Class|Clip}}<br> |  →{{Class|Clip}}<br> | ||
| + |  →{{Class|Feed}}<br> | ||
| == Overview== | == Overview== | ||
| This actor defines ammo types. Any actor inheriting directly from this class is a new ammo type. Inheriting from that ammo type creates an alternate pickup for that ammo (usually varying capacity). | This actor defines ammo types. Any actor inheriting directly from this class is a new ammo type. Inheriting from that ammo type creates an alternate pickup for that ammo (usually varying capacity). | ||
Revision as of 02:25, 28 May 2014
| Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things: 
 | 
| Ammo | |||
|---|---|---|---|
| Actor type | Internal | Game |   | 
| DoomEd Number | None | Class Name | Ammo | 
Classes: Actor → Inventory → Ammo
 →Clip
 →Feed
Overview
This actor defines ammo types. Any actor inheriting directly from this class is a new ammo type. Inheriting from that ammo type creates an alternate pickup for that ammo (usually varying capacity).
DECORATE Definition
actor Ammo : Inventory native { }

