Difference between revisions of "Classes:Ammo"
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(Created page with "{{Actor| | type = Internal | name = Ammo | class = Ammo }}Classes: {{Class|Actor}} → {{Class|Inventory}} → <u>Ammo</u><br> →{{Class|Clip}}<br> == Over...") |
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}}[[Classes]]: {{Class|Actor}} → {{Class|Inventory}} → <u>Ammo</u><br> | }}[[Classes]]: {{Class|Actor}} → {{Class|Inventory}} → <u>Ammo</u><br> | ||
→{{Class|Clip}}<br> | →{{Class|Clip}}<br> | ||
| + | →{{Class|Feed}}<br> | ||
| + | →{{Class|CantaloupeAmmo}}<br> | ||
| + | →{{Class|MelonAmmo}}<br> | ||
== Overview== | == Overview== | ||
This actor defines ammo types. Any actor inheriting directly from this class is a new ammo type. Inheriting from that ammo type creates an alternate pickup for that ammo (usually varying capacity). | This actor defines ammo types. Any actor inheriting directly from this class is a new ammo type. Inheriting from that ammo type creates an alternate pickup for that ammo (usually varying capacity). | ||
== DECORATE Definition == | == DECORATE Definition == | ||
| − | actor Ammo : Inventory native | + | actor <u>Ammo</u> : {{Class|Inventory}} native |
{ | { | ||
} | } | ||
Latest revision as of 14:56, 31 May 2014
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
| Ammo | |||
|---|---|---|---|
| Actor type | Internal | Game | |
| DoomEd Number | None | Class Name | Ammo |
Classes: Actor → Inventory → Ammo
→Clip
→Feed
→CantaloupeAmmo
→MelonAmmo
Overview
This actor defines ammo types. Any actor inheriting directly from this class is a new ammo type. Inheriting from that ammo type creates an alternate pickup for that ammo (usually varying capacity).
DECORATE Definition
actor Ammo : Inventory native { }