Difference between revisions of "Classes:Ammo"
From ECWolf Wiki
Line 6: | Line 6: | ||
→{{Class|Clip}}<br> | →{{Class|Clip}}<br> | ||
→{{Class|Feed}}<br> | →{{Class|Feed}}<br> | ||
+ | →{{Class|CantaloupeAmmo}}<br> | ||
+ | →{{Class|MelonAmmo}}<br> | ||
== Overview== | == Overview== | ||
This actor defines ammo types. Any actor inheriting directly from this class is a new ammo type. Inheriting from that ammo type creates an alternate pickup for that ammo (usually varying capacity). | This actor defines ammo types. Any actor inheriting directly from this class is a new ammo type. Inheriting from that ammo type creates an alternate pickup for that ammo (usually varying capacity). |
Latest revision as of 14:56, 31 May 2014
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
Ammo | |||
---|---|---|---|
Actor type | Internal | Game | |
DoomEd Number | None | Class Name | Ammo |
Classes: Actor → Inventory → Ammo
→Clip
→Feed
→CantaloupeAmmo
→MelonAmmo
Overview
This actor defines ammo types. Any actor inheriting directly from this class is a new ammo type. Inheriting from that ammo type creates an alternate pickup for that ammo (usually varying capacity).
DECORATE Definition
actor Ammo : Inventory native { }