Difference between revisions of "A MeleeAttack"
(Created page with "'''A_MeleeAttack''' (int damage[, float accuracy]) Performs a melee attack on the target. Accuracy is the probability (0.0-1.0) that the attack will succeed. Damage is not ...") |
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− | '''A_MeleeAttack''' (int damage[, float accuracy]) | + | '''A_MeleeAttack''' (int damage[, float accuracy[, hitsound[, misssound]]]) |
Performs a melee attack on the target. Accuracy is the probability (0.0-1.0) that the attack will succeed. Damage is not multiplied by any factor. | Performs a melee attack on the target. Accuracy is the probability (0.0-1.0) that the attack will succeed. Damage is not multiplied by any factor. | ||
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+ | Hitsound specifies a sound that will be played if the attack makes contact. It will also be played if the attack misses unless misssound is specified. | ||
'''Note:''' This function is different from the deprecated A_MeleeAttack in ZDoom. | '''Note:''' This function is different from the deprecated A_MeleeAttack in ZDoom. |
Latest revision as of 21:39, 24 June 2014
A_MeleeAttack (int damage[, float accuracy[, hitsound[, misssound]]])
Performs a melee attack on the target. Accuracy is the probability (0.0-1.0) that the attack will succeed. Damage is not multiplied by any factor.
Hitsound specifies a sound that will be played if the attack makes contact. It will also be played if the attack misses unless misssound is specified.
Note: This function is different from the deprecated A_MeleeAttack in ZDoom.