Difference between revisions of "MAPINFO/Gameinfo definition"
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DavidAramant (talk | contribs) |
(finalemusic isn't actually for ending intermissions.) |
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* <tt>borderflat = "<texture>"</tt> | * <tt>borderflat = "<texture>"</tt> | ||
:Graphic to use for the background of the border area. | :Graphic to use for the background of the border area. | ||
+ | * <tt>deathtransition = "fizzle|fade"</tt> | ||
+ | : '''TODO''' | ||
+ | * <tt>dialogcolor = "<color>"</tt> | ||
+ | : '''TODO''' | ||
* <tt>doorsoundsequence = "<sequence>"</tt> | * <tt>doorsoundsequence = "<sequence>"</tt> | ||
:Sets the default sound sequence to use for doors. Of little use at the moment. | :Sets the default sound sequence to use for doors. Of little use at the moment. | ||
* <tt>drawreadthis = <bool></tt> | * <tt>drawreadthis = <bool></tt> | ||
:Sets if the "read this" option should appear in the menu. | :Sets if the "read this" option should appear in the menu. | ||
+ | * <tt>finaleflat = "<lump>"</tt> | ||
+ | : '''TODO''' | ||
* <tt>finalemusic = "<lump>"</tt> | * <tt>finalemusic = "<lump>"</tt> | ||
− | :Music to play during | + | :Music to play during the '''Read This!''' feature. |
+ | * <tt>gamecolormap = "<lump>"</tt> | ||
+ | : '''TODO''' | ||
* <tt>gamepalette = "<lump>"</tt> | * <tt>gamepalette = "<lump>"</tt> | ||
:Sets the lump to use for the game palette. | :Sets the lump to use for the game palette. | ||
+ | * <tt>gameoverpic = "<lump>"</tt> | ||
+ | :Sets the graphic to use for the Game Over sprite. | ||
* <tt>gibfactor = <float></tt> | * <tt>gibfactor = <float></tt> | ||
:Sets the factor of the spawn health that much be reached for an extreme death to be triggered. | :Sets the factor of the spawn health that much be reached for an extreme death to be triggered. | ||
Line 51: | Line 61: | ||
* <tt>menumusic = "<lump>"</tt> | * <tt>menumusic = "<lump>"</tt> | ||
:Music to play while the menu is active. | :Music to play while the menu is active. | ||
+ | * <tt>menuwindowcolors = "background", "top", "bottom", "index background", "index top", "index bottom"</tt> | ||
+ | : '''TODO''' | ||
+ | * <tt>messagecolors = "background", "top", "bottom"</tt> | ||
+ | : '''TODO''' | ||
+ | * <tt>messagefontcolor = "<color>"</tt> | ||
+ | : '''TODO''' | ||
* <tt>pageindexfontcolor = "<textcolor>"</tt> | * <tt>pageindexfontcolor = "<textcolor>"</tt> | ||
:Color to use for art screen page index. | :Color to use for art screen page index. | ||
* <tt>playerclasses = "<class>", ...</tt> | * <tt>playerclasses = "<class>", ...</tt> | ||
:Sets the selectable player classes. | :Sets the selectable player classes. | ||
+ | * <tt>psyched = "<color1>", "<color2>"[, intoffset]</tt> | ||
+ | : '''TODO''' | ||
* <tt>pushwallsoundsequence = "<sequence>"</tt> | * <tt>pushwallsoundsequence = "<sequence>"</tt> | ||
:Sets the default pushwall sound sequence to use. Of little use at the moment. | :Sets the default pushwall sound sequence to use. Of little use at the moment. | ||
Line 65: | Line 83: | ||
* <tt>titlemusic = "<lump>"</tt> | * <tt>titlemusic = "<lump>"</tt> | ||
:Sets the music to use during the demo loop sequence. | :Sets the music to use during the demo loop sequence. | ||
+ | * <tt>titlepage = "<lump>"</tt> | ||
+ | : '''TODO''' | ||
+ | * <tt>titlepalette = "<lump>"</tt> | ||
+ | : '''TODO''' | ||
* <tt>titletime = <positive integer></tt> | * <tt>titletime = <positive integer></tt> | ||
:Sets the amount of time, in seconds, the title screen is displayed during the demo loop. | :Sets the amount of time, in seconds, the title screen is displayed during the demo loop. | ||
+ | * <tt>trackhighscores = <bool></tt> | ||
+ | : '''TODO''' | ||
* <tt>translator = "<lump>"</tt> | * <tt>translator = "<lump>"</tt> | ||
:The default [[map translator]] to use for binary format maps. | :The default [[map translator]] to use for binary format maps. | ||
+ | * <tt>victorymusic = "<lump>"</tt> | ||
+ | :Sets the music to play after finishing the episode. | ||
+ | * <tt>victorypic = "<lump>"</tt> | ||
+ | :Sets the graphic to be used for completing the episode. |
Latest revision as of 09:21, 29 May 2018
The gameinfo section of MAPINFO defines global properties for the game.
Block syntax
gameinfo { properties }
Block properties
- advisorycolor = "<color>"
- Defines the color to use for the background of the advisory (aka PG13) screen.
- advisorypic = "<picture>"
- Defines the texture to use for the advisory screen.
- border = inset, "<topcolor>", "<bottomcolor>", "<highlightcolor>"
- border = <offset>, <unused>, "<tl>", "<t>", "<tr>", "<l>", "<r>", "<bl>", "<b>", "<br>"
- Sets the border for the play screen. The inset variant uses a thin solid color border. The second variant allows tiled graphics to be used for the border. The unused parameter used to be the size and is kept for ZDoom compatibility.
- borderflat = "<texture>"
- Graphic to use for the background of the border area.
- deathtransition = "fizzle|fade"
- TODO
- dialogcolor = "<color>"
- TODO
- doorsoundsequence = "<sequence>"
- Sets the default sound sequence to use for doors. Of little use at the moment.
- drawreadthis = <bool>
- Sets if the "read this" option should appear in the menu.
- finaleflat = "<lump>"
- TODO
- finalemusic = "<lump>"
- Music to play during the Read This! feature.
- gamecolormap = "<lump>"
- TODO
- gamepalette = "<lump>"
- Sets the lump to use for the game palette.
- gameoverpic = "<lump>"
- Sets the graphic to use for the Game Over sprite.
- gibfactor = <float>
- Sets the factor of the spawn health that much be reached for an extreme death to be triggered.
- highscoresfont = "<font>"
- Font to use for high scores table.
- highscoresfontcolor = "<textcolor>"
- Color to use for high scores table font.
- intermissionmusic = "<lump>"
- Music to play during normal intermissions.
- menucolors = "<border1>", "<border2>", <border3>", "<background>", "<stripe>", "<stripebg>"
- Sets the various colors for use in the menu.
- menufade = "<color>"
- Color to use for the menu fade.
- menufontcolor_disabled = "<textcolor>"
- Color to use for unselectable menu elements.
- menufontcolor_highlight = "<textcolor>"
- Color to use for highlighted menu elements.
- menufontcolor_highlightselection = "<textcolor>"
- Color to use for selected highlighted menu elements.
- menufontcolor_invalid = "<textcolor>"
- Color to use for invalid menu elements (unavailable episodes for example).
- menufontcolor_invalidselection = "<textcolor>"
- Color to use for selected invalid menu elements.
- menufontcolor_label = "<textcolor>"
- Color to use for normal, unselected menu elements.
- menufontcolor_selection = "<textcolor>"
- Color to use for selected menu elements.
- menufontcolor_title = "<textcolor>"
- Color to use for the fonts in menu titles.
- menumusic = "<lump>"
- Music to play while the menu is active.
- menuwindowcolors = "background", "top", "bottom", "index background", "index top", "index bottom"
- TODO
- messagecolors = "background", "top", "bottom"
- TODO
- messagefontcolor = "<color>"
- TODO
- pageindexfontcolor = "<textcolor>"
- Color to use for art screen page index.
- playerclasses = "<class>", ...
- Sets the selectable player classes.
- psyched = "<color1>", "<color2>"[, intoffset]
- TODO
- pushwallsoundsequence = "<sequence>"
- Sets the default pushwall sound sequence to use. Of little use at the moment.
- quitmessages = "<string>", ...
- Sets the messages to display when confirming the quit game action. If preceded by a $ character, it will use strings from LANGUAGE.
- scoresmusic = "<lump>"
- Music to play while displaying the high scores table.
- signon = "<texture>"
- The graphic to use for the background of the sign on screen.
- titlemusic = "<lump>"
- Sets the music to use during the demo loop sequence.
- titlepage = "<lump>"
- TODO
- titlepalette = "<lump>"
- TODO
- titletime = <positive integer>
- Sets the amount of time, in seconds, the title screen is displayed during the demo loop.
- trackhighscores = <bool>
- TODO
- translator = "<lump>"
- The default map translator to use for binary format maps.
- victorymusic = "<lump>"
- Sets the music to play after finishing the episode.
- victorypic = "<lump>"
- Sets the graphic to be used for completing the episode.