Difference between revisions of "Classes:WolfensteinMonster"
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+ | {{Actor| | ||
+ | | type = Internal | ||
+ | | name = Wolfenstein Monster | ||
+ | | class = WolfensteinMonster | ||
+ | }}[[Classes]]: {{Class}} → <u>WolfensteinMonster</u><br> | ||
+ |  →{{Class|AngelOfDeath}}<br> | ||
+ |  →{{Class|DeathKnight}}<br> | ||
+ |  →{{Class|Dog}}<br> | ||
+ |  →{{Class|FakeHitler}}<br> | ||
+ |  →{{Class|FatFace}}<br> | ||
+ |  →{{Class|Gift}}<br> | ||
+ |  →{{Class|Gretel}}<br> | ||
+ |  →{{Class|Guard}}<br> | ||
+ |  →{{Class|Hans}}<br> | ||
+ |  →{{Class|Hitler}}<br> | ||
+ |  →{{Class|MechaHitler}}<br> | ||
+ |  →{{Class|Mutant}}<br> | ||
+ |  →{{Class|Officer}}<br> | ||
+ |  →{{Class|Schabbs}}<br> | ||
+ |  →{{Class|Trans}}<br> | ||
+ |  →{{Class|UberMutant}}<br> | ||
+ |  →{{Class|Wilhelm}}<br> | ||
+ |  →{{Class|WolfensteinSS}} | ||
+ | |||
== Overview == | == Overview == | ||
− | + | This is a helper base class from which all [[A_Chase#Calling conventions|Wolfenstein-style]] monsters should inherit. The primary purpose for this actor is to set the aggresiveness properties consistent with that of monsters which call [[A_Chase]] for every tic. | |
== DECORATE Definition == | == DECORATE Definition == | ||
+ | |||
+ | actor <u>WolfensteinMonster</u> | ||
+ | { | ||
+ | {{property|MissileFrequency}} 0.08 | ||
+ | {{property|MinMissileChance}} 256 | ||
+ | {{property|Height}} 64 | ||
+ | {{property|Radius}} 42 | ||
+ | {{property|PainChance}} 256 | ||
+ | {{property|MeleeRange}} 42 | ||
+ | {{property|MONSTER}} | ||
+ | +{{flag|ALWAYSFAST}} | ||
+ | +{{flag|RANDOMIZE}} | ||
+ | +{{flag|OLDRANDOMCHASE}} | ||
+ | } |
Latest revision as of 05:59, 24 December 2013
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
Wolfenstein Monster | |||
---|---|---|---|
Actor type | Internal | Game | |
DoomEd Number | None | Class Name | WolfensteinMonster |
Classes: Actor → WolfensteinMonster
→AngelOfDeath
→DeathKnight
→Dog
→FakeHitler
→FatFace
→Gift
→Gretel
→Guard
→Hans
→Hitler
→MechaHitler
→Mutant
→Officer
→Schabbs
→Trans
→UberMutant
→Wilhelm
→WolfensteinSS
Overview
This is a helper base class from which all Wolfenstein-style monsters should inherit. The primary purpose for this actor is to set the aggresiveness properties consistent with that of monsters which call A_Chase for every tic.
DECORATE Definition
actor WolfensteinMonster { MissileFrequency 0.08 MinMissileChance 256 Height 64 Radius 42 PainChance 256 MeleeRange 42 MONSTER +ALWAYSFAST +RANDOMIZE +OLDRANDOMCHASE }