Difference between revisions of "A ReFire"
From ECWolf Wiki
(Created page with "'''A_ReFire''' Checks to see if the player is holding down the fire button. If so jumps to the '''Fire''' state.") |
m (Forgot that ECWolf supports Hold.) |
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'''A_ReFire''' | '''A_ReFire''' | ||
− | Checks to see if the player is holding down the fire button. If so jumps to the '''Fire''' state. | + | Checks to see if the player is holding down the fire button. If so jumps to the '''Hold''' state if defined, otherwise jumps to the '''Fire''' state. |
Latest revision as of 18:56, 16 January 2013
A_ReFire
Checks to see if the player is holding down the fire button. If so jumps to the Hold state if defined, otherwise jumps to the Fire state.