Difference between revisions of "Classes:Needle"
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(Created page with "{{Actor| | type = Explosive | game = Wolf3D | name = Needle | class = Needle }}Classes: {{Class|Actor}} → <u>Needle</u><br> == Overview == Syringe projectile fired by...") |
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| class = Needle | | class = Needle | ||
}}[[Classes]]: {{Class|Actor}} → <u>Needle</u><br> | }}[[Classes]]: {{Class|Actor}} → <u>Needle</u><br> | ||
− | == Overview == | + | ==Overview== |
− | Syringe projectile fired by {{Class|Schabbs|Dr. Schabbs}}. If the player is killed by this projectile they will turn into a mutant (this behavior is currently hard coded to this actor. | + | Syringe projectile fired by {{Class|Schabbs|Dr. Schabbs}}. If the player is killed by this projectile they will turn into a mutant (this behavior is currently hard coded to this actor). |
− | == DECORATE Definition == | + | ==DECORATE Definition== |
actor Needle | actor Needle | ||
{ | { | ||
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{ | { | ||
Spawn: | Spawn: | ||
− | HYPO | + | HYPO A .5 |
+ | Loop: | ||
+ | HYPO BCDA 3 | ||
loop | loop | ||
} | } | ||
} | } |
Latest revision as of 14:58, 10 June 2018
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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Needle | |||
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Actor type | Explosive | Game | |
DoomEd Number | None | Class Name | Needle |
Overview
Syringe projectile fired by Dr. Schabbs. If the player is killed by this projectile they will turn into a mutant (this behavior is currently hard coded to this actor).
DECORATE Definition
actor Needle { Radius 11 Speed 16 Damage (random[MissileDamage](20, 51)) SeeSound "schabbs/throw" PROJECTILE states { Spawn: HYPO A .5 Loop: HYPO BCDA 3 loop } }