Difference between revisions of "Classes:GatlingGun"
From ECWolf Wiki
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m (→DECORATE Definition: Forgot to link actions) |
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| name = Gatling Gun | | name = Gatling Gun | ||
| class = GatlingGun | | class = GatlingGun | ||
− | |||
}}[[Classes]]: {{Class|Actor}} → {{Class|Inventory}} → {{Class|Weapon}} → {{Class|WolfWeapon}} → <u>GatlingGun</u><br> | }}[[Classes]]: {{Class|Actor}} → {{Class|Inventory}} → {{Class|Weapon}} → {{Class|WolfWeapon}} → <u>GatlingGun</u><br> | ||
− | →{{Class| | + | →{{Class|BlueGatlingGun}}<br> |
== Overview == | == Overview == | ||
Line 12: | Line 11: | ||
== DECORATE Definition == | == DECORATE Definition == | ||
− | actor <u>GatlingGun</u> : {{Class|WolfWeapon}} | + | actor <u>GatlingGun</u> : {{Class|WolfWeapon}} |
{ | { | ||
− | {{property| | + | {{property|AttackSound}} "weapon/gatling/attack" |
{{property|inventory.icon}} "GATLGUN" | {{property|inventory.icon}} "GATLGUN" | ||
{{property|inventory.pickupsound}} "weapon/gatling/pickup" | {{property|inventory.pickupsound}} "weapon/gatling/pickup" | ||
{{property|weapon.selectionorder}} 700 | {{property|weapon.selectionorder}} 700 | ||
-{{flag|WEAPON.NOGRIN}} | -{{flag|WEAPON.NOGRIN}} | ||
+ | +{{flag|WEAPON.ALWAYSGRIN}} | ||
+ | +{{flag|WEAPON.ALWAYSPICKUP}} | ||
states | states | ||
{ | { | ||
Line 30: | Line 31: | ||
CHGG B 3 | CHGG B 3 | ||
Hold: | Hold: | ||
− | CHGG | + | CHGG C 3 bright |
+ | CHGG D 3 bright [[A_GunAttack]] | ||
+ | CHGG D 0 bright [[A_GunAttack]] | ||
CHGG E 3 [[A_ReFire]] | CHGG E 3 [[A_ReFire]] | ||
goto Ready | goto Ready | ||
} | } | ||
} | } |
Latest revision as of 06:01, 24 December 2013
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
Gatling Gun | |||
---|---|---|---|
Actor type | Weapon | Game | |
DoomEd Number | None | Class Name | GatlingGun |
Classes: Actor → Inventory → Weapon → WolfWeapon → GatlingGun
→BlueGatlingGun
Overview
Rapid fire bullet weapon. The ultimate weapon in Wolfenstein 3D.
DECORATE Definition
actor GatlingGun : WolfWeapon { AttackSound "weapon/gatling/attack" inventory.icon "GATLGUN" inventory.pickupsound "weapon/gatling/pickup" weapon.selectionorder 700 -WEAPON.NOGRIN +WEAPON.ALWAYSGRIN +WEAPON.ALWAYSPICKUP states { Spawn: CGUN A -1 stop Ready: CHGG A 1 A_WeaponReady loop Fire: CHGG B 3 Hold: CHGG C 3 bright CHGG D 3 bright A_GunAttack CHGG D 0 bright A_GunAttack CHGG E 3 A_ReFire goto Ready } }